The npc can detect the points in character but when checking the top 10 breaker it's not working.
image below
prontera,164,175,3 script Breaker Ladder 605,{
query_sql "SELECT `char`.char_id,`char`.`name`,global_reg_value.`value` FROM global_reg_value LEFT JOIN `char` ON global_reg_value.char_id=`char`.char_id WHERE global_reg_value.str='brokeemp' ORDER BY CAST(`global_reg_value`.`value` AS UNSIGNED) DESC LIMIT 10", .@char_id, .@name$, .@count;
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "Hello there "+strcharinfo(0)+", what do you want to do?";
menu "Check Emperium Break Points",-,"View Breaker Ladder",Llad,"Exchange Points",Lex,"Nothing",Lno;
next;
next;
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "Hmm, wait a second, i'll go check my records..";
next;
mes strcharinfo(0)+"'s Emperium Break Points is ^FF0000"+brokeemp+"^000000 Point(s)";
end;
Lno:
next;
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "Suit yourself..";
end;
Lex:
next;
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "What points would you like to exchange?";
mes "^FF0000Note: Check your inventory and weight before exchanging with me!";
menu "Emperium Break Points",-,"Nothing",Lno;
next;
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "What do you want to exchange with?";
menu "Billow",-,"Emblem of Solar God",Lesg,"Ripple",Lrip,"Silver Ornament",Lsil,"Wrath of Valkyrie",Lval;
next;
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "You need 50 Breaker Points for this..";
mes "Do you still want Billow?";
menu "Yes",-,"No",Lno;
if(brokeemp < 50) goto Lnep;
if(brokeemp >= 50)
next;
mes "Here you go!";
getitem 7091,1;
set brokeemp,brokeemp-50;
end;
Lnep:
next;
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "Not enough points!";
end;
Lesg:
next;
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "You need 70 Breaker Points for this..";
mes "Do you still want Emblem of Solar God?";
menu "Yes",-,"No",Lno;
next;
if(brokeemp < 70) goto Lnep;
if(brokeemp >= 70)
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "Here you go!";
getitem 7086,1;
set brokeemp,brokeemp-70;
end;
Lrip:
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "You need 50 Breaker Points for this..";
mes "Do you still want Ripple?";
menu "Yes",-,"No",Lno;
if(brokeemp < 50) goto Lnep;
if(brokeemp >= 50)
next;
mes "Here you go!";
getitem 7090,1;
set brokeemp,brokeemp-50;
end;
Lval:
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "You need 50 Breaker Points for this..";
mes "Do you still want Wrath of Valkyrie?";
menu "Yes",-,"No",Lno;
if(brokeemp < 50) goto Lnep;
if(brokeemp >= 50)
next;
mes "Here you go!";
getitem 7078,1;
set brokeemp,brokeemp-50;
end;
Lsil:
mes "[ ^00FF00 Kaspersky ^000000 ]";
mes "You need 50 Breaker Points for this..";
mes "Do you still want Silver Ornament?";
menu "Yes",-,"No",Lno;
if(brokeemp < 50) goto Lnep;
if(brokeemp >= 50)
next;
mes "Here you go!";
getitem 7077,1;
set brokeemp,brokeemp-50;
end;
Llad:
next;
for( set .@x,0; .@x<=9; set .@x,.@x+1 )
{
mes "^0000FF"+(.@x+1)+".^000000 "+.@name$[.@x]+" - ^FF0000"+.@count[.@x]+"^000000 Point(s)";
} // .@x starts at 0, but you want to start with '1st', so use (.@x+1);)
end;
OnInit:
waitingroom "BREAKER LADDER!",0;
end;
}
Question
HappyMan
The npc can detect the points in character but when checking the top 10 breaker it's not working.
image below
prontera,164,175,3 script Breaker Ladder 605,{ query_sql "SELECT `char`.char_id,`char`.`name`,global_reg_value.`value` FROM global_reg_value LEFT JOIN `char` ON global_reg_value.char_id=`char`.char_id WHERE global_reg_value.str='brokeemp' ORDER BY CAST(`global_reg_value`.`value` AS UNSIGNED) DESC LIMIT 10", .@char_id, .@name$, .@count; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Hello there "+strcharinfo(0)+", what do you want to do?"; menu "Check Emperium Break Points",-,"View Breaker Ladder",Llad,"Exchange Points",Lex,"Nothing",Lno; next; next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Hmm, wait a second, i'll go check my records.."; next; mes strcharinfo(0)+"'s Emperium Break Points is ^FF0000"+brokeemp+"^000000 Point(s)"; end; Lno: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Suit yourself.."; end; Lex: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "What points would you like to exchange?"; mes "^FF0000Note: Check your inventory and weight before exchanging with me!"; menu "Emperium Break Points",-,"Nothing",Lno; next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "What do you want to exchange with?"; menu "Billow",-,"Emblem of Solar God",Lesg,"Ripple",Lrip,"Silver Ornament",Lsil,"Wrath of Valkyrie",Lval; next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Billow?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7091,1; set brokeemp,brokeemp-50; end; Lnep: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Not enough points!"; end; Lesg: next; mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 70 Breaker Points for this.."; mes "Do you still want Emblem of Solar God?"; menu "Yes",-,"No",Lno; next; if(brokeemp < 70) goto Lnep; if(brokeemp >= 70) mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "Here you go!"; getitem 7086,1; set brokeemp,brokeemp-70; end; Lrip: mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Ripple?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7090,1; set brokeemp,brokeemp-50; end; Lval: mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Wrath of Valkyrie?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7078,1; set brokeemp,brokeemp-50; end; Lsil: mes "[ ^00FF00 Kaspersky ^000000 ]"; mes "You need 50 Breaker Points for this.."; mes "Do you still want Silver Ornament?"; menu "Yes",-,"No",Lno; if(brokeemp < 50) goto Lnep; if(brokeemp >= 50) next; mes "Here you go!"; getitem 7077,1; set brokeemp,brokeemp-50; end; Llad: next; for( set .@x,0; .@x<=9; set .@x,.@x+1 ) { mes "^0000FF"+(.@x+1)+".^000000 "+.@name$[.@x]+" - ^FF0000"+.@count[.@x]+"^000000 Point(s)"; } // .@x starts at 0, but you want to start with '1st', so use (.@x+1);) end; OnInit: waitingroom "BREAKER LADDER!",0; end; }
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