HappyMan Posted May 22, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 191 Reputation: 25 Joined: 07/19/14 Last Seen: June 26, 2019 Share Posted May 22, 2019 Hello anyone can help me or is it possible to add a little bit skill cast to all job classes? Purpose? to avoid the 3rd party programs to spam the skill. this will be act as anti rpe, anti macro and etc.. thanks in advance Quote Link to comment Share on other sites More sharing options...
1 Playtester Posted May 27, 2019 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 896 Reputation: 248 Joined: 01/30/13 Last Seen: Monday at 01:58 PM Share Posted May 27, 2019 On 5/23/2019 at 3:24 PM, HappyMan said: if i set it 600 i cant spam some skill like bowling bash Yes, that's what you wanted, no? Not being able to spam skills anymore when using 3rd party tools. On 5/23/2019 at 3:24 PM, HappyMan said: what i want is to have minimal or a little bit cast for like fire bolt etc. If you want cast time, that's possible too but not as easily. However, I want to note that if you want to avoid 3rd party hacks, I recommend using my first suggestion to set that setting above to 600. Then even with 3rd party tools you can't cast the spell more than once every 600ms. If you add a small cast time to all skills, then 3rd party tools get even more exploitable as the aftercast delay will be even lower for all the skills. If you still want that, you will have to edit skill.cpp: // return final cast time time = max(time, 0); Change to e.g.: // return final cast time time = max(time, 500); Then all skills have a cast time of 500ms minimum. Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted May 23, 2019 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 896 Reputation: 248 Joined: 01/30/13 Last Seen: Monday at 01:58 PM Share Posted May 23, 2019 1. Make sure you have up-to-date rAthena (at least more recent than February 21st 2016). 2. skill.conf // Minimum allowed delay for ANY skills after castbegin (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 Set this to 600. Quote Link to comment Share on other sites More sharing options...
0 HappyMan Posted May 23, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 191 Reputation: 25 Joined: 07/19/14 Last Seen: June 26, 2019 Author Share Posted May 23, 2019 2 hours ago, Playtester said: 1. Make sure you have up-to-date rAthena (at least more recent than February 21st 2016). 2. skill.conf // Minimum allowed delay for ANY skills after castbegin (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 Set this to 600. @Playtester if i set it 600 i cant spam some skill like bowling bash and also what i want is to have minimal or a little bit cast for like fire bolt etc. even they use kiel card . to avoid any 3rd party programs. Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted June 5, 2019 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 896 Reputation: 248 Joined: 01/30/13 Last Seen: Monday at 01:58 PM Share Posted June 5, 2019 2 hours ago, DrKraken said: sir how about setting skill delay limit on specific skill only? You do that in the skill_cast_db file: https://github.com/rathena/rathena/blob/master/db/pre-re/skill_cast_db.txt Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted June 7, 2019 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 896 Reputation: 248 Joined: 01/30/13 Last Seen: Monday at 01:58 PM Share Posted June 7, 2019 (edited) Make sure you modify the correct file. If you are compiling on renewal you have to modify /re/skill_cast_db.txt instead. //-- CH_SOULCOLLECT 401,0,0,0,600000,0,0,2000 Right now it's defined to have a 2 second fixed casting for the skill. I don't know what you want to adjust but just put whatever values you want here. Columns are described at top: // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time Edited June 7, 2019 by Playtester Quote Link to comment Share on other sites More sharing options...
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HappyMan
Hello anyone can help me or is it possible to add a little bit skill cast to all job classes?
Purpose? to avoid the 3rd party programs to spam the skill.
this will be act as anti rpe, anti macro and etc..
thanks in advance
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