deitalk Posted May 15, 2019 Posted May 15, 2019 Hey, I know it is an offical behavior (reflecting damage even if the attack misses on these skills), but I'd like to know how to change items which apply short_weapon_damage_return in order to not apply damage reflect upon ATK_MISS anymore. battle.cpp line 6891: Spoiler if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) { rdamage += damage * sd->bonus.short_weapon_damage_return / 100; rdamage = i64max(rdamage,1); Can anyone help me? Thanks. Quote
Question
deitalk
Hey, I know it is an offical behavior (reflecting damage even if the attack misses on these skills), but I'd like to know how to change items which apply short_weapon_damage_return in order to not apply damage reflect upon ATK_MISS anymore.
battle.cpp line 6891:
if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
rdamage += damage * sd->bonus.short_weapon_damage_return / 100;
rdamage = i64max(rdamage,1);
Can anyone help me? Thanks.
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.