deitalk Posted May 15, 2019 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 01/27/15 Last Seen: March 8 Share Posted May 15, 2019 Hey, I know it is an offical behavior (reflecting damage even if the attack misses on these skills), but I'd like to know how to change items which apply short_weapon_damage_return in order to not apply damage reflect upon ATK_MISS anymore. battle.cpp line 6891: Spoiler if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) { rdamage += damage * sd->bonus.short_weapon_damage_return / 100; rdamage = i64max(rdamage,1); Can anyone help me? Thanks. Quote Link to comment Share on other sites More sharing options...
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deitalk
Hey, I know it is an offical behavior (reflecting damage even if the attack misses on these skills), but I'd like to know how to change items which apply short_weapon_damage_return in order to not apply damage reflect upon ATK_MISS anymore.
battle.cpp line 6891:
if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
rdamage += damage * sd->bonus.short_weapon_damage_return / 100;
rdamage = i64max(rdamage,1);
Can anyone help me? Thanks.
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