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Headgear Color Changer


ShiroNaito

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Good day, Can I ask for help to modify the script cashheadgear_dye.. This script requires only item 6220 (Mysterious Dyestuff) to change HEAD GEAR colors ..

My request are

1. Make it ASK multiple requirements .. for example : I want to change Black Valkyrie Helm into Red Valkyrie Helm. The NPC will ask for 3 Scarlet Dyestuff,inshort it will ask Dyestuff depending on my desired color of headgear

2. Also add multiple requirement not just one item. like example I want my Black Valk Helm to switch into Pink Valk Helm, It will ask 2 Scarlet Dye and 1 White Dyestuff

3. Change only the Headgear that im wearing. Checker if im wearing the headgear if not ask to wear it.

 

sorry for my bad English.I hope you can help me. Thanks a lot here is the Script. Ive already changed the items 50000 - 50009 [C_Valkyrie Helm]

//===== rAthena Script ======================================= 
//= Headgear Dyer (Cash)
//===== By: ==================================================
//= Xantara
//= Maud_Dib
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= Change headgear's color. Cost is a Mysterious Dyestuff
//===== Additional Comments: =================================
//= 1.0 First / Optimized Version
//============================================================

prt_in,127,76,4    script    Alora    862,{

// Mysterious Dyestuff
    set .@dyeID, 6220;
// Headgear Choices
    setarray .@hgn$[1], "C_Valkyrie Helm","Beanie","Drooping Cat","Deviruchi Hat","Wig","Ribbon","Magestic Goat";
// Mage Hats - Normal, Yellow, Blue, Brown, Gray, Red
    setarray .@hg_1[1], 50000,50001,50002,50003,50004,50005,50006,50007,50008,50009;
// Beanies - Normal, Pink, Blue, Brown
    setarray .@hg_2[1], 5076, 5237, 5236, 5235;
// Drooping Cats - Normal, Blue, Brown, Gray, Pink, Yellow
    setarray .@hg_3[1], 5058, 5233, 5231, 5230, 5232, 5234;
// Deviruchi Hats - Normal, Red, Gray, Brown
    setarray .@hg_4[1], 5038, 5227, 5228, 5229;
// Wigs - Happy, Shiny, Marvelous, Fantastic
    setarray .@hg_5[1], 5273, 5274, 5275, 5276;
// Ribbons - Normal, Black, Yellow, Green, Pink, Red, Orange, White
    setarray .@hg_6[1], 2208, 5191, 5192, 5193, 5194, 5195, 5196, 5197;
// Magestic Goats - Normal, Evolved
    setarray .@hg_7[1], 2256, 5217;


    mes "[Alora]";
    mes "Hello, I can change your headgear's color if you bring me a Mysterious Dyestuff.";
    next;
    mes "[Alora]";
    mes "Do you have a headgear that you would like to dye?";
    next;
    for(set .@i,1; .@i < getarraysize(.@hgn$); set .@i,.@i+1) {
        if(.@i == 1)    set .@menu$, .@hgn$[.@i];
        else            set .@menu$, .@menu$ +":"+ .@hgn$[.@i];
    }
    set .@menu$, .@menu$ +":Cancel";
    set .@t, select(.@menu$);
    if(.@t == getarraysize(.@hgn$)) {
        mes "[Alora]";
        mes "Have a good journey adventurer!";
        mes "If you ever are curious to try a new color on your Kafra headgear or the ones you found on your adventures please come to me!";
        close;
    }
    mes "[Alora]";
    mes "Okay, what color do you want to change it to?";
    next;
    for(set .@i,1; .@i < getarraysize(getd(".@hg_"+.@t+"")); set .@i,.@i+1) {
        if(.@i == 1 && .@t != 5)
            set .@menu$, "Normal";
        else if(.@i == 1 && .@t == 5)
            set .@menu$, getitemname(getd(".@hg_"+.@t+"["+.@i+"]"));
        else {
            sscanf(getitemname(getd(".@hg_"+.@t+"["+.@i+"]")),"%s "+ .@hgn$[.@t],.@colour$);
            set .@menu$, .@menu$ +":"+ .@colour$;
        }
    }
    set .@menu$, .@menu$ +":Cancel";
    set .@c, select(.@menu$);
    if(.@c == getarraysize(getd(".@hg_"+.@t+""))) {
        mes "[Alora]";
        mes "Oh, okay no problem!";
        close;
    }
    set .@dyHG, getd(".@hg_"+.@t+"["+.@c+"]");
    mes "[Alora]";
    mes "Oh I'm so excited aren't you?";
    mes "And just to be sure, what color is the "+ .@hgn$[.@t] +" you want me to use?";
    next;
    mes "[Alora]";
    mes "Please understand that I'm going to use the ^FF00001st "+ .@hgn$[.@t] +" of that color in your inventory!^000000";
    next;
    mes "[Alora]";
    mes "Any upgrades and cards will be dissolved by the mysterious dye, so be sure you are ok with having a ^0000FF+0 "+ getitemname(.@dyHG) +" without any cards.^000000";
    next;
    mes "["+ strcharinfo(0) +"]";
    mes "Ok, thanks for the warning, I think I'll give you my";
    next;
    set .@menu$, "Nevermind";
    for(set .@i,1; .@i < getarraysize(getd(".@hg_"+.@t+"")); set .@i,.@i+1) {
        if(.@i == 1)    set .@menu$, .@menu$ +":Normal "+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]"));
        else            set .@menu$, .@menu$ +":"+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]"));
    }
    set .@mine, select(.@menu$) - 1;
    if(!.@mine) {
        mes "[Alora]";
        mes "It's best to be very sure, have a safe journey.";
        close;
    }
    set .@myHG, getd(".@hg_"+.@t+"["+.@mine+"]");
    if(.@dyHG == .@myHG) {
        mes "[Alora]";
        mes "Woah what happened?";
        close;
    }
    if(!countitem(.@dyeID) || !countitem(.@myHG)) {
        mes "[Alora]";
        mes "Oh my, you seem to be missing something.";
        close;
    }
    mes "[Alora]";
    mes "Looks great doesn't it?!";
    mes "I hope you'll come back to dye more pretty headgears!";
    delitem .@dyeID,1; // Dyestuff
    delitem .@myHG,1;  // Your headgear
    getitem .@dyHG,1;  // Dyed headgear
    close;
}

 

Edited by Emistry
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