This may be a client issue and not src but i already modified the client files and it seem like this is some sort of hard coded restriction so it may be src ?
So i was messing around with NPC And i notice when i Use a mob as a npc ID the Character in game walks up to the npc as if it was going to attack it before it interact with it. With a normal npc you can walk to it and click it without trying to attack it. I was trying to add a new npc and i notice that it also tries to attack it.
So question is:
Is there some place in the svn that npc id and monster id is defined?
And if not
Why does this happen?
Edit:
I also notice that npc in the 400 range are not attached to a mob ID so if i add the npc to the .lubs and not to the mob_db, why do i get a mapserver error that its not a define npc. So i assume there is a section of the code that defines npc.
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mirabell
This may be a client issue and not src but i already modified the client files and it seem like this is some sort of hard coded restriction so it may be src ?
So i was messing around with NPC And i notice when i Use a mob as a npc ID the Character in game walks up to the npc as if it was going to attack it before it interact with it. With a normal npc you can walk to it and click it without trying to attack it. I was trying to add a new npc and i notice that it also tries to attack it.
So question is:
Is there some place in the svn that npc id and monster id is defined?
And if not
Why does this happen?
Edit:
I also notice that npc in the 400 range are not attached to a mob ID so if i add the npc to the .lubs and not to the mob_db, why do i get a mapserver error that its not a define npc. So i assume there is a section of the code that defines npc.
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