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Hi all, I'm having an issue with Guild Recall skill.

What happens is this: The WoE starts and a member enters the castle normally and can use the skill. When the skill is used, a delay of 5 minutes is put.

The problem is, whenever he logs out, this delay is re-put, meaning that the guild leader can only cast the skill if he/she is logged in non-stop for 5 minutes, which in my case is a problem.

Is there a way of solving this?

Thanks

 

5 answers to this question

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Posted
4 hours ago, Profile said:

Hi all, I'm having an issue with Guild Recall skill.

What happens is this: The WoE starts and a member enters the castle normally and can use the skill. When the skill is used, a delay of 5 minutes is put.

The problem is, whenever he logs out, this delay is re-put, meaning that the guild leader can only cast the skill if he/she is logged in non-stop for 5 minutes, which in my case is a problem.

Is there a way of solving this?

Thanks

 

// Activate guild skills delay by relog?
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
guild_skill_relog_delay: 300000

Have you modified this filed bro?

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Posted (edited)
15 hours ago, Thanna20 said:

// Activate guild skills delay by relog?
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
guild_skill_relog_delay: 300000

Have you modified this filed bro?

Hi, it is default (300000) at the moment.

Tried reducing it to 0, but whenever use relogs he can instantly use the skill again.

It seems this config is not taking in consideration the already existing cooldown of the skill. It just puts a 5 min delay on the skill, doesn't matter if the user only has 30 secs remaining cooldown to use it again...

Edited by Profile
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Posted
1 hour ago, Profile said:

Hi, it is default (300000) at the moment.

Tried reducing it to 0, but whenever use relogs he can instantly use the skill again.

It seems this config is not taking in consideration the already existing cooldown of the skill. It just puts a 5 min delay on the skill, doesn't matter if the user only has 30 secs remaining cooldown to use it again...

I think I did see a source diff before that tackled your problem. I think looking it up might solve your problem.

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