utofaery Posted February 5, 2019 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 228 Reputation: 19 Joined: 10/27/12 Last Seen: March 17, 2019 Share Posted February 5, 2019 Spoiler OnSpawn: .Mob = monster (.mapName$,0,0,"--ja--",2950,1,"WasrpieMonster::OnSpawn"); announce " Oh No IT came on " + .mapName$ + " " + .@x + "x" + " " + .@y + "y again ! " ,bc_all,C_WHITE; How do I get .Mob's .@x and .@y?? so I can announce it's position? Quote Link to comment Share on other sites More sharing options...
0 AnnieRuru Posted February 5, 2019 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted February 5, 2019 https://annieruru.blogspot.com/2019/01/compare-getunitdata-on-rathenahercules.html Quote Link to comment Share on other sites More sharing options...
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utofaery
OnSpawn:
.Mob = monster (.mapName$,0,0,"--ja--",2950,1,"WasrpieMonster::OnSpawn");
announce " Oh No IT came on " + .mapName$ + " " + .@x + "x" + " " + .@y + "y again ! " ,bc_all,C_WHITE;
How do I get .Mob's .@x and .@y??
so I can announce it's position?
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