Giant Whisper Posted December 26, 2018 Group: Members Topic Count: 55 Topics Per Day: 0.01 Content Count: 190 Reputation: 3 Joined: 04/11/12 Last Seen: Sunday at 10:18 AM Share Posted December 26, 2018 I would like it to be used with 1 Gold Coin and not with zenys Lucky spin.txt Quote Link to comment Share on other sites More sharing options...
0 n0tttt Posted January 3, 2019 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 303 Reputation: 118 Joined: 12/10/16 Last Seen: April 24 Share Posted January 3, 2019 //===== Hercules Script ====================================== //= Wheel of Fortune //===== By =================================================== //= Habilis //= Edited by Myriad //===== Version ============================================== //= 1.02 - June 15, 2018 // - Made the script work with zeny, to be more accesibly to everyone. //= 1.01 - June 14, 2018 // - Added @wheel_of_fortune GM command (level 98+). // - Merged S_Pay and S_Loop subs into main line of text. // - S_Gamble is now S_Spin and it will 'return' instead of // calling back to the initial sub. //= 1.00 - June 13, 2018 // - Initial script edit for Habilis. //===== Description ========================================== //= Wheel of fortune something. //============================================================ prontera,164,169,1 script Wheel of Fortune#Main 2_SLOT_MACHINE,{ OnTalk: if (!countitem(7517) && #freewheelfortunespin < 0) { mes("[^0055FFLucky Spin^000000]", .EventName$); mes("You are out of Gold Coins"); mes("and have no more"); mes("free spins. Come back"); mes("next time for more!"); close(); } .@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : "."; addtimer(1, sprintf("%s::OnEnd", strnpcinfo(NPC_NAME))); mes("[^0055FFLucky Spin^000000]", .EventName$); mes("Do you want to spin the wheel?"); mes("It costs ^FF00001 Gold Coin^000000 to play", .@mes$); next(); while (true) { if (!countitem(7517) && #freewheelfortunespin < 0) callsub(S_End); switch (select( (#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "", (countitem(7517)) ? "Yes!. (costs 1 gold coin)" : "", "No (Leave)" )) { // pay with free spin case 1: if (#freewheelfortunespin > 0) { if ((#freewheelfortunespin -= 1) < 0) #freewheelfortunespin = 0; callsub(S_Spin); } else callsub(S_End); break; // Pay with zeny case 2: if (countitem(7517)) { delitem 7517,1; callsub(S_Spin); } else { cutin("aca_salim02", 2); mes("[^0055FFLucky Spin^000000]", .EventName$); mes("Awww, you don't have enough to gamble..."); mes(" "); mes("Have you ever heard?"); mes("'Money isn't all that matters' Got it?"); mes("Byeeeeeeeeeeeeee ;)"); callsub(S_End); } break; default: callsub(S_End); } } // Wheel spin animation S_Spin: .@Sector = rand(.Sector_Range[0], .Sector_Range[1]); .@Display = .@Sector * 2 - 1; .@Speed = .Spin_Speed; for (.@i = 0; .@i < .nbTurns; .@i++) { .@b = .Cutin_Range[0]; while (.@b <= .Cutin_Range[1]) { cutin(sprintf("%s%d", .Cutin$, .@b), 4); sleep2(.@Speed); .@b++; .@Speed += 1; // not ++, because you may want to adjust the stopping +1 +2 +3 } } .@b = .Cutin_Range[0]; while (.@b < .@Display) { cutin(sprintf("%s%d", .Cutin$, .@b), 4); sleep2(.@Speed); .@b++; } cutin(sprintf("%s%d", .Cutin$, .@b), 4); if (.Prize_ID[.@Sector] == -1) { // Free spin if (.Sound_Effects) soundeffect("wheel_jackpot.wav", 0); announce(sprintf("[%s] : Wow, %dx more Free spins!!!", .EventName$, .Prize_Qty[.@Sector]), bc_blue | bc_self); #freewheelfortunespin = #freewheelfortunespin == 0 ? .Prize_Qty[.@Sector] : #freewheelfortunespin + .Prize_Qty[.@Sector]; } else if (.Prize_ID[.@Sector] == 0) { // Nothing if (.Sound_Effects) soundeffect("wheel_lost.wav", 0); announce(sprintf("[%s] : Awwww, no luck in your gamble, more luck in love...", .EventName$), bc_blue | bc_self); } else { // Item if (.Sound_Effects) soundeffect("wheel_won.wav", 0); announce(sprintf("[%s] : %dx %s - enjoy your prize!", .EventName$, .Prize_Qty[.@Sector], getitemname(.Prize_ID[.@Sector])), bc_blue | bc_self); getitem(.Prize_ID[.@Sector], .Prize_Qty[.@Sector]); } sleep2(1000); if (!countitem(7517) && #freewheelfortunespin < 0) { mes("[^0055FFLucky Spin^000000]", .EventName$); mes("You are out of Gold Coins"); mes("and have no more"); mes("free spins. Come back"); mes("next time for more!"); close(); } return; S_End: close2(); OnEnd: cutin("", 255); end; OnInit: .EventName$ = "Wheel Of Fortune"; bindatcmd("wheel_of_fortune", "Wheel_of_Fortune::OnCommand", 98,false); .Spin_Speed = 50; // What is the base spin speed? (ms) .nbTurns = 2; // How many times the arrow makes a complete turn, before entering the stopping routine .Sound_Effects = true; // Enable sound effects? (true/false) // You must have a total of 10 prizes. DO NOT remove 0 or -1 from the array and do not // change their order. setarray(.Prize_ID[1], -1, 7539, 14345, 7539, 617, 607, 7539, 604, 0, 12214); setarray(.Prize_Qty[1], 2, 3, 1, 1, 3, 3, 1, 3, 0, 1); // Don't touch below .Cutin$ = "WheelOfFortune_"; setarray(.Sector_Range, 1, 10); // Sector range setarray(.Cutin_Range, 0, 19); // Cutin range end; } Quote Link to comment Share on other sites More sharing options...
0 Giant Whisper Posted January 3, 2019 Group: Members Topic Count: 55 Topics Per Day: 0.01 Content Count: 190 Reputation: 3 Joined: 04/11/12 Last Seen: Sunday at 10:18 AM Author Share Posted January 3, 2019 Happy new year n0tttt, thank you very much Quote Link to comment Share on other sites More sharing options...
Question
Giant Whisper
I would like it to be used with 1 Gold Coin and not with zenys
Lucky spin.txt
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.