I have a bug with the stat calculation bonus , he use renewal calculation instead of pre renewal
My renewal.hpp :
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL// For more information, see LICENCE in the main folder#ifndef CONFIG_RENEWAL_HPP
//#define CONFIG_RENEWAL_HPP//quick option to disable all renewal option, used by ./configure#define PRERE
#ifndef PRERE
/**
* rAthena configuration file (http://rathena.org)
* For detailed guidance on these check http://rathena.org/wiki/SRC/config/
**//**
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
**//// Game renewal server mode/// (disable by commenting the line)////// Leave this line to enable renewal specific support such as renewal formulas//#define RENEWAL/// Renewal cast time/// (disable by commenting the line)////// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses./// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%)./// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT)./// By default FCT is 20% of VCT (some skills aren't)/// - VCT is decreased by DEX * 2 + INT./// - FCT is NOT reduced by stats, reduced by equips or buffs./// Example:/// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT//#define RENEWAL_CAST/// Renewal drop rate algorithms/// (disable by commenting the line)////// Leave this line to enable renewal item drop rate algorithms/// While enabled a special modified based on the difference between the player and monster level is applied/// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table//#define RENEWAL_DROP/// Renewal exp rate algorithms/// (disable by commenting the line)////// Leave this line to enable renewal item exp rate algorithms/// While enabled a special modified based on the difference between the player and monster level is applied//#define RENEWAL_EXP/// Renewal level modifier on damage/// (disable by commenting the line)///// Leave this line to enable renewal base level modifier on skill damage (selected skills only)//#define RENEWAL_LVDMG/// Renewal ASPD [malufett]/// (disable by commenting the line)////// Leave this line to enable renewal ASPD/// - shield penalty is applied/// - AGI has a greater factor in ASPD increase/// - there is a change in how skills/items give ASPD/// - some skill/item ASPD bonuses won't stack//#define RENEWAL_ASPD/// Renewal stat calculations/// (disable by commenting the line)////// Leave this line to enable renewal calculation for increasing status/parameter points//#define RENEWAL_STAT#endif#endif/* CONFIG_RENEWAL_HPP */
All pre renewal option work , exept the stat calculation :
Question
Captoul
Hi,
I have a bug with the stat calculation bonus , he use renewal calculation instead of pre renewal
My renewal.hpp :
All pre renewal option work , exept the stat calculation :
Why stat calculation is in renewal ?
Edited by Captoul3 answers to this question
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