ADM Ytallo Posted October 18, 2018 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 98 Reputation: 3 Joined: 09/02/18 Last Seen: May 29, 2020 Share Posted October 18, 2018 (edited) the items that should fall on the floor do not fall ----that would be the correct way-- Edited October 18, 2018 by YtalloNv Quote Link to comment Share on other sites More sharing options...
1 ADM Ytallo Posted October 18, 2018 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 98 Reputation: 3 Joined: 09/02/18 Last Seen: May 29, 2020 Author Share Posted October 18, 2018 How do I solve this? Thank you very much, you helped me a lot. You can close this topic, my problem is solved. 1 Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted October 18, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Share Posted October 18, 2018 rathena\db\pre-re\item_flag.txt // Flagged Items // <ItemID>,<Flag> // // <Flag>: // 1 - As Dead Branch item (will be logged at `branchlog` table and cannot be used at 'nobranch' mapflag) // 2 - As item group container, check player's inventory and weight before consumed // 4 - GUID Item: When this item is obtained, will generates GUID that cannot be stacked even same or stackable item // 8 - Item will be bound item when equipped // 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted! // 32 - Item will not be removed on consumption. Also supports 'itemskill' // NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree 12130,2 //Cookie_Bag Quote Link to comment Share on other sites More sharing options...
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ADM Ytallo
the items that should fall on the floor do not fall
----that would be the correct way--
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