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Battle.cpp

	if (flag & BF_SHORT) {//Bounces back part of the damage.
		if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
			rdamage += damage * sd->bonus.short_weapon_damage_return / 100;
			rdamage = i64max(rdamage,1);


Change to

    if (flag & BF_SHORT) {//Bounces back part of the damage.
        if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO  ) {
            rdamage += damage * sd->bonus.short_weapon_damage_return / 100;


 

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