shinx02 Posted September 10, 2018 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 1 Reputation: 0 Joined: 02/10/16 Last Seen: August 23, 2020 Share Posted September 10, 2018 (edited) From the rathena database: 4675:4685,{ autobonus "{ active_transform 3221,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; } I realized everytime the transformation procred, the status on alt-a It's important to add that the status stay negative after the transformation effect ends. Is it an engine bug or the script is somehow incorrect? @edit: Managed to fix it by copying the runaway magic script: 4675:4685,{ autobonus "{ bonus bMatk,100; }",10000,6000,BF_MAGIC,"{ active_transform 3221,6000; specialeffect2 EF_POTION_BERSERK; }"; } Edited September 10, 2018 by shinx02 Quote Link to comment Share on other sites More sharing options...
0 Kakaroto Posted September 11, 2018 Group: Members Topic Count: 99 Topics Per Day: 0.02 Content Count: 638 Reputation: 95 Joined: 05/11/12 Last Seen: Tuesday at 10:59 PM Share Posted September 11, 2018 (edited) Its a related issue: https://github.com/rathena/rathena/issues/1970 Edited September 11, 2018 by Kakaroto 1 Quote Link to comment Share on other sites More sharing options...
0 Joam Posted September 11, 2018 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 25 Reputation: 6 Joined: 06/22/15 Last Seen: March 4 Share Posted September 11, 2018 (edited) try to fix with this 4671:4692,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; } 4672:4693,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; } 4673:4696,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }"; } 4674:4684,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }"; } 4675:4685,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }"; } 4676:4687,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }"; } 4677:4688,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }"; } 4678:4686,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }"; } 4679:4689,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }"; } 4680:4690,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }"; } 4681:4691,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }"; } 4682:4694,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }"; } 4683:4695,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; } Edited September 11, 2018 by attackjom555 1 Quote Link to comment Share on other sites More sharing options...
0 Wickedknight2 Posted September 26, 2018 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 39 Reputation: 5 Joined: 06/09/17 Last Seen: Wednesday at 06:11 PM Share Posted September 26, 2018 Useing "active_transform" on the left brackets (The ones where the bonus goes) will result into the player getting the same stats as the given monster, atleast by my own experience. Quote Link to comment Share on other sites More sharing options...
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shinx02
From the rathena database:
4675:4685,{ autobonus "{ active_transform 3221,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; }
I realized everytime the transformation procred, the status on alt-a

It's important to add that the status stay negative after the transformation effect ends. Is it an engine bug or the script is somehow incorrect?
@edit:
Managed to fix it by copying the runaway magic script:
Edited by shinx024675:4685,{ autobonus "{ bonus bMatk,100; }",10000,6000,BF_MAGIC,"{ active_transform 3221,6000; specialeffect2 EF_POTION_BERSERK; }"; }
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