shinx02 Posted September 10, 2018 Posted September 10, 2018 (edited) From the rathena database: 4675:4685,{ autobonus "{ active_transform 3221,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; } I realized everytime the transformation procred, the status on alt-a It's important to add that the status stay negative after the transformation effect ends. Is it an engine bug or the script is somehow incorrect? @edit: Managed to fix it by copying the runaway magic script: 4675:4685,{ autobonus "{ bonus bMatk,100; }",10000,6000,BF_MAGIC,"{ active_transform 3221,6000; specialeffect2 EF_POTION_BERSERK; }"; } Edited September 10, 2018 by shinx02 Quote
0 Kakaroto Posted September 11, 2018 Posted September 11, 2018 (edited) Its a related issue: https://github.com/rathena/rathena/issues/1970 Edited September 11, 2018 by Kakaroto 1 Quote
0 Joam Posted September 11, 2018 Posted September 11, 2018 (edited) try to fix with this 4671:4692,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; } 4672:4693,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; } 4673:4696,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }"; } 4674:4684,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }"; } 4675:4685,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }"; } 4676:4687,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }"; } 4677:4688,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }"; } 4678:4686,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }"; } 4679:4689,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }"; } 4680:4690,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }"; } 4681:4691,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }"; } 4682:4694,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }"; } 4683:4695,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; } Edited September 11, 2018 by attackjom555 1 Quote
0 Wickedknight2 Posted September 26, 2018 Posted September 26, 2018 Useing "active_transform" on the left brackets (The ones where the bonus goes) will result into the player getting the same stats as the given monster, atleast by my own experience. Quote
Question
shinx02
From the rathena database:
4675:4685,{ autobonus "{ active_transform 3221,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; }
I realized everytime the transformation procred, the status on alt-a

It's important to add that the status stay negative after the transformation effect ends. Is it an engine bug or the script is somehow incorrect?
@edit:
Managed to fix it by copying the runaway magic script:
Edited by shinx024675:4685,{ autobonus "{ bonus bMatk,100; }",10000,6000,BF_MAGIC,"{ active_transform 3221,6000; specialeffect2 EF_POTION_BERSERK; }"; }
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