itsmeyoe Posted September 6, 2018 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 54 Reputation: 1 Joined: 05/19/12 Last Seen: March 17, 2023 Share Posted September 6, 2018 This script on my item_db2 20507,Spirit_of_Wizard,Spirit of Wizard,2,2,,10,,,,,0x00000200,7,2,,,,,,{ if(Class==Job_Wizard||Class==Job_High_Wizard) { delitem 20507,1; callfunc "Linked"; } },{ },{} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ function script Linked { switch ( basejob ) { case Job_Wizard: set .@spirit, 453; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; specialeffect2 503; specialeffect2 6; message strcharinfo(0), ""+strcharinfo(0)+" soul is now linked."; if (SkillPoint) { atcommand "@allskill"; } if (Class == Job_Wizard || Class == Job_High_Wizard) { if( getstatus( SC_SPIRIT ) ){bonus bMaxHPRate,10; } } } end; } - script SKILLZ -1,{ OnPCStatCalcEvent: if (SkillPoint) { atcommand "@allskill"; } if (Class == Job_Wizard || Class == Job_High_Wizard) { if( getstatus( SC_SPIRIT ) ){bonus bMaxHPRate,10; } } end; } Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted September 7, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Share Posted September 7, 2018 10 hours ago, itsmeyoe said: This script on my item_db2 20507,Spirit_of_Wizard,Spirit of Wizard,2,2,,10,,,,,0x00000200,7,2,,,,,,{ if(Class==Job_Wizard||Class==Job_High_Wizard) { delitem 20507,1; callfunc "Linked"; } },{ },{} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ function script Linked { switch ( basejob ) { case Job_Wizard: set .@spirit, 453; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; specialeffect2 503; specialeffect2 6; message strcharinfo(0), ""+strcharinfo(0)+" soul is now linked."; if (SkillPoint) { atcommand "@allskill"; } if (Class == Job_Wizard || Class == Job_High_Wizard) { if( getstatus( SC_SPIRIT ) ){bonus bMaxHPRate,10; } } } end; } - script SKILLZ -1,{ OnPCStatCalcEvent: if (SkillPoint) { atcommand "@allskill"; } if (Class == Job_Wizard || Class == Job_High_Wizard) { if( getstatus( SC_SPIRIT ) ){bonus bMaxHPRate,10; } } end; } why not using this Script-basedhttps://rathena.org/board/topic/115221-release-soul-link-modification-script-based/ Quote Link to comment Share on other sites More sharing options...
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itsmeyoe
This script on my item_db2
20507,Spirit_of_Wizard,Spirit of Wizard,2,2,,10,,,,,0x00000200,7,2,,,,,,{ if(Class==Job_Wizard||Class==Job_High_Wizard) { delitem 20507,1; callfunc "Linked"; } },{ },{}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
function script Linked {
switch ( basejob ) {
case Job_Wizard: set .@spirit, 453; break;
default:
if ( upper == 1 && baselevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
specialeffect2 503;
specialeffect2 6;
message strcharinfo(0), ""+strcharinfo(0)+" soul is now linked.";
if (SkillPoint) {
atcommand "@allskill";
}
if (Class == Job_Wizard || Class == Job_High_Wizard) {
if( getstatus( SC_SPIRIT ) ){
bonus bMaxHPRate,10;
}
}
}
end;
}
- script SKILLZ -1,{
OnPCStatCalcEvent:
if (SkillPoint) {
atcommand "@allskill";
}
if (Class == Job_Wizard || Class == Job_High_Wizard) {
if( getstatus( SC_SPIRIT ) ){
bonus bMaxHPRate,10;
}
}
end;
}
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