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Posted

try this:

In skill.cpp

        case UNT_MAGNUS:
            //if (!battle_check_undead(tstatus->race,tstatus->def_ele) && tstatus->race!=RC_DEMON)
            //    break;
            skill_attack(BF_MAGIC,ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
            break;

 

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Posted
6 hours ago, fictionx said:

try this:

In skill.cpp

        case UNT_MAGNUS:
            //if (!battle_check_undead(tstatus->race,tstatus->def_ele) && tstatus->race!=RC_DEMON)
            //    break;
            skill_attack(BF_MAGIC,ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
            break;

 

Work perfectly, I love you ??

Thank u so much ❤️❤️ 

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