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Increase Damage Globally.


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Posted

Hello there,

1. How to increase damage globally? for normal attack damage and skill damage? 

/// Uncomment to enable skills damage adjustments
/// By enabling this, db/skill_damage_db.txt and the skill_damage mapflag will adjust the
/// damage rate of specified skills.
#define ADJUST_SKILL_DAMAGE

above just for skill and need to apply manual for each skill.

Before mapflag revamp [Cleaned up the mapflag system (#2943)], i used Cydh Global Damage Adjustment. With this diff i was able to increase the overall damage. 

Thanks.

 

3 answers to this question

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  • 1
Posted
*skill_damage	{<skill_name>,<caster>,<SKILLDMG_PC>,{<SKILLDMG_MOB>,{<SKILLDMG_BOSS>,{<SKILLDMG_OTHER>}}}}

Enables skill damage adjustment on a map. All adjustments in 'db/skill_damage_db.txt'
for 'Map' type 16 will be applied.

This mapflag can also be used to adjust the damage of one skill by a percentage:
 - skill_name:
	Name of the skill in 'db/(pre-)re/skill_db.txt' (ex. SM_BASH).
	To adjust all skill damage, write "all" (without quotes).
 - caster: the groups for which the adjustment takes effect. (bitmask)
	BL_PC = Player
	BL_MOB = Monster
	BL_PET = Pet
	BL_HOM = Homunculus
	BL_MER = Mercenary
	BL_ELEM = Elemental
 - damage: percent adjustment rate (between -100 and 100000).
	SKILLDMG_PC = against player
	SKILLDMG_MOB = against normal monster
	SKILLDMG_BOSS = against boss monster
	SKILLDMG_OTHER = against other (homunculus, mercenary, pet, elemental)

You can set a mapflag and then use "all" as the skill name so it adjusts all skills.

  • 0
Posted
On 7/21/2018 at 1:02 AM, Aleos said:

*skill_damage	{<skill_name>,<caster>,<SKILLDMG_PC>,{<SKILLDMG_MOB>,{<SKILLDMG_BOSS>,{<SKILLDMG_OTHER>}}}}

Enables skill damage adjustment on a map. All adjustments in 'db/skill_damage_db.txt'
for 'Map' type 16 will be applied.

This mapflag can also be used to adjust the damage of one skill by a percentage:
 - skill_name:
	Name of the skill in 'db/(pre-)re/skill_db.txt' (ex. SM_BASH).
	To adjust all skill damage, write "all" (without quotes).
 - caster: the groups for which the adjustment takes effect. (bitmask)
	BL_PC = Player
	BL_MOB = Monster
	BL_PET = Pet
	BL_HOM = Homunculus
	BL_MER = Mercenary
	BL_ELEM = Elemental
 - damage: percent adjustment rate (between -100 and 100000).
	SKILLDMG_PC = against player
	SKILLDMG_MOB = against normal monster
	SKILLDMG_BOSS = against boss monster
	SKILLDMG_OTHER = against other (homunculus, mercenary, pet, elemental)

You can set a mapflag and then use "all" as the skill name so it adjusts all skills.

 

When I replace the skill name with "all" it doesn't seem to work anymore.

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