Mata Flango Posted July 14, 2018 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 11/03/17 Last Seen: October 24, 2018 Share Posted July 14, 2018 (edited) Hi everyone, I'm trying to translate iteminfo.lua, but special characters like: ã, ç, é .... etc Does not work ... I edited using notepad ++, in ANSI, UTF-8 formats, among others .. Edited July 14, 2018 by Mata Flango Quote Link to comment Share on other sites More sharing options...
0 WhiteEagle Posted July 14, 2018 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 480 Reputation: 67 Joined: 08/28/12 Last Seen: 47 minutes ago Share Posted July 14, 2018 I think the problem is, if you change it in ANSI, that the spritename is no longer readable. Quote Link to comment Share on other sites More sharing options...
0 Mata Flango Posted July 14, 2018 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 11/03/17 Last Seen: October 24, 2018 Author Share Posted July 14, 2018 43 minutes ago, WhiteEagle said: I think the problem is, if you change it in ANSI, that the spritename is no longer readable. I edited to understand better, special characters are not displayed in the game, in this case: Poção (Ç and Ã). Quote Link to comment Share on other sites More sharing options...
0 WhiteEagle Posted July 15, 2018 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 480 Reputation: 67 Joined: 08/28/12 Last Seen: 47 minutes ago Share Posted July 15, 2018 Yea I know what you try to say. But you need to convert it into ANSI, but if you do this, the korean letters (spritenames) can't be read then anymore. Quote Link to comment Share on other sites More sharing options...
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Mata Flango
Hi everyone, I'm trying to translate iteminfo.lua, but special characters like: ã, ç, é .... etc
Does not work ...
I edited using notepad ++, in ANSI, UTF-8 formats, among others ..

Edited by Mata FlangoLink to comment
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