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Drop rate values strange behavior


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Posted (edited)

Noticed that changin drop rates have strange effect on ingame numbers. Basically i want to make cards drop rates from common monsters to be 1%, but when i change item_rate_card: 100 to item_rate_card: 10000 i can't get 1% drop rate in-game.

Assuming that 100 = 100% aka 0.01% and i need 1% = 0.01*100 = 100*100 = 10000. Maybe i just misunderstand something...

Examples for item_rate_card: 10000 :

@monsterinfo 1002(Poring) = Poing Card 0.60%

@monsterinfo 1007(Fabre) = Fabre Card 0.80%

@monsterinfo 1005(Familiar) = Familiar Card 0.70%

So it's not even the same.

 

Can someone tell what's going on here? ?

Edited by Nozomi

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