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So, I set transcendent_status_points in player.conf to a higher number... but I noticed that it seems to have no affect.   While perusing pc.cpp, I noticed this block of code.

// Give or reduce transcendent status points
    if( (b_class&JOBL_UPPER) && !(sd->class_&JOBL_UPPER) ){ // Change from a non t class to a t class -> give points
        sd->status.status_point += battle_config.transcendent_status_points;
        clif_updatestatus(sd,SP_STATUSPOINT);
    }else if( !(b_class&JOBL_UPPER) && (sd->class_&JOBL_UPPER) ){ // Change from a t class to a non t class -> remove points
        if( sd->status.status_point < battle_config.transcendent_status_points ){
            // The player already used his bonus points, so we have to reset his status points
            pc_resetstate(sd);
        }
        sd->status.status_point -= battle_config.transcendent_status_points;
        clif_updatestatus(sd,SP_STATUSPOINT);
    }

If I understand this correctly...  transcendent_status_points is supposed to be in battle.conf, not player..  

I'm *SUPER* new at playing with the scripting so I'm not sure if I'm right on this.  [Note: Added it to battle, but doesn't seem to have done anything either, so it's likely I'm wrong, but figure I'd point it out anyways?]

Also, curiously, if this is the correct spot, is it possible to add classes to this list that get the extra points?  

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Posted (edited)

Wrong section. Moved to "Source Support".

ensure your battle_config.transcendent_status_points has value?

trace where else it altered the statuspoint ?

 

If its an NPC script, you could easily alter the status point from there.

if (Class == Job_Swordman) {
    StatusPoint += 10000;
}

 

Edited by Emistry

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