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[SOLVED]Job Master


HeyC

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Hi. I tried to look around in other topics, but I could not find the answer... so...
How can I configure Job Changer to to force the character rebirth before go to 3rd job?

I mean: Novice>1st class>second class>rebirth>high novice>high 1st class>trans class>3rd class.

Here's its configs:

Quote

// Settings
    .ThirdClass = true;            // Enable third classes?
    .RebirthClass = true;            // Enable rebirth classes?
    .SecondExpanded = true;        // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
    .BabyNovice = true;    // Enable Baby novice classes? Disable it if you like player must have parent to get job baby.
    .BabyClass = true;                // Enable Baby classes?
    .BabyThird = true;                // Enable Baby third classes?
    .BabyExpanded = true;            // Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc.
    .BabySummoner = true;            // Enable Baby Summoner?
    .LastJob = true;                // Enforce linear class changes?
    .SkillPointCheck = true;        // Force player to use up all skill points?
    .Platinum = true;                // Get platinum skills automatically?
    .GetJobEquip = false;            // Get job equipment (mostly weapons) on job change?
 

    // Level Requirements
    setarray .Req_First[0],1,10;         // Minimum base level, job level to turn into 1st class
    setarray .Req_Second[0],1,40;         // Minimum base level, job level to turn into 2nd class
    setarray .Req_Rebirth[0],99,50;        // Minimum base level, job level to rebirth
    setarray .Req_Third[0],99,50;        // Minimum base level, job level to change to third class
    setarray .Req_Exp_NJ_GS[0],99,70;     // Minimum base level, job level to turn into Expanded Ninja and Gunslinger
    setarray .Req_Exp_SNOVI[0],99,99;     // Minimum base level, job level to turn into Expanded Super Novice
    .SNovice = 45;                        // Minimum base level to turn into Super Novice
 

 

Edited by Emistry
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On 5/20/2018 at 12:14 PM, HeyC said:

Solved.

To whom it may concern, change:

Quote

// Checks if the player can change to third class.
// Note: This does not include the level checks.
function    Can_Change_Third    {
    // To change to third class you either need to be:
    // * Second Class
    // * Transcendent Second Class
    // * Baby Second Class
    if( !.ThirdClass )
        return false; // Third job change disabled
    if( !(eaclass()&EAJL_2) )
        return false; // Not second Class

to

Quote

// Checks if the player can change to third class.
// Note: This does not include the level checks.
function    Can_Change_Third    {
    // To change to third class you either need to be:
    // * Second Class
    // * Transcendent Second Class
    // * Baby Second Class
    if( !.ThirdClass )
        return false; // Third job change disabled
    if( !(eaclass()&EAJL_UPPER) )
        return false; // Not second Class

 

split and marked as answer instead.

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