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Hunter trap problem


keoma

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https://youtu.be/-2lIbS2N1VM

 

The character goes through all traps and gets stuck only in the shell that was clicked.

 

When stepping on traps stop immediately ?

https://imgur.com/a/k3qQEBC

// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
// Default on official servers: 1 (for players)
gvg_traps_target_all: 0


// Traps visibility setting (trap with UF_HIDDEN_TRAP flag):
// 0 = Always visible
// 1 = Enable invisibility in versus maps (GVG/PVP/BG)
// 2 = Enable invisibility in all maps
traps_setting: 0

// Remove trap type
// 0 = Aegis system : Returns 1 'Trap' item
// 1 = Athena system : Returns all items used to deploy the trap
skill_removetrap_type: 0

// Skill Trap Type
// On official servers if a unit is completely immune to knockback, it will still walk to the last target tile before
// stopping when inflicted by a stopping status effect (including traps like Ankle Snare and Spiderweb). All traps on
// the way will be activated.
// This does NOT include being immune to knock back from equip. This bonus only helps against knockback skills.
// 0: (official)
[b]// 1: Stop effects in GvG/WoE make units stop immediately.[/b]
// 2: Stop effects make monsters immune to knockback / bosses stop immediately.
// 3: 1+2
skill_trap_type: 1

// Can damage skill units like icewall and traps (Note 3)
// On official servers, players can damage icewalls and some traps with skills. When monsters use skills, damage
// will show on the icewalls and traps, but it is not actually substracted from the durability.
// The official setting makes it quite easy to trap MVPs, set this to 31 if you want all units to be able to
// damage skills (previous behavior).
can_damage_skill: 1

// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
// Default on official servers: 1 (for players)
gvg_traps_target_all: 0

// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
// Default on official servers: 1 (for players)
gvg_traps_target_all: 0

 

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Support please

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            if( battle_config.vs_traps_bctall && (src->type&battle_config.vs_traps_bctall) && map_flag_vs(src->m) )
                target = BCT_ALL;

Change

if( battle_config.vs_traps_bctall && (src->type&battle_config.vs_traps_bctall) && map_flag_vs(src->m) )
                target = (BCT_NOGUILD & BCT_ENEMY & BCT_NOPARTY);

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On 1/8/2020 at 10:06 AM, arthurcunha said:

            if( battle_config.vs_traps_bctall && (src->type&battle_config.vs_traps_bctall) && map_flag_vs(src->m) )
                target = BCT_ALL;

Change

if( battle_config.vs_traps_bctall && (src->type&battle_config.vs_traps_bctall) && map_flag_vs(src->m) )
                target = (BCT_NOGUILD & BCT_ENEMY & BCT_NOPARTY);

where to change that?

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On 1/28/2020 at 9:30 PM, Frost Diver said:

where to change that?

src -map - skill.cpp

 

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