The character goes through all traps and gets stuck only in the shell that was clicked.
When stepping on traps stop immediately ?
https://imgur.com/a/k3qQEBC
// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
// Default on official servers: 1 (for players)
gvg_traps_target_all: 0
// Traps visibility setting (trap with UF_HIDDEN_TRAP flag):
// 0 = Always visible
// 1 = Enable invisibility in versus maps (GVG/PVP/BG)
// 2 = Enable invisibility in all maps
traps_setting: 0
// Remove trap type
// 0 = Aegis system : Returns 1 'Trap' item
// 1 = Athena system : Returns all items used to deploy the trap
skill_removetrap_type: 0
// Skill Trap Type
// On official servers if a unit is completely immune to knockback, it will still walk to the last target tile before
// stopping when inflicted by a stopping status effect (including traps like Ankle Snare and Spiderweb). All traps on
// the way will be activated.
// This does NOT include being immune to knock back from equip. This bonus only helps against knockback skills.
// 0: (official)
[b]// 1: Stop effects in GvG/WoE make units stop immediately.[/b]
// 2: Stop effects make monsters immune to knockback / bosses stop immediately.
// 3: 1+2
skill_trap_type: 1
// Can damage skill units like icewall and traps (Note 3)
// On official servers, players can damage icewalls and some traps with skills. When monsters use skills, damage
// will show on the icewalls and traps, but it is not actually substracted from the durability.
// The official setting makes it quite easy to trap MVPs, set this to 31 if you want all units to be able to
// damage skills (previous behavior).
can_damage_skill: 1
// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
// Default on official servers: 1 (for players)
gvg_traps_target_all: 0
// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
// Default on official servers: 1 (for players)
gvg_traps_target_all: 0
Question
keoma
https://youtu.be/-2lIbS2N1VM
The character goes through all traps and gets stuck only in the shell that was clicked.
When stepping on traps stop immediately ?
https://imgur.com/a/k3qQEBC
// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) // Default on official servers: 1 (for players) gvg_traps_target_all: 0 // Traps visibility setting (trap with UF_HIDDEN_TRAP flag): // 0 = Always visible // 1 = Enable invisibility in versus maps (GVG/PVP/BG) // 2 = Enable invisibility in all maps traps_setting: 0 // Remove trap type // 0 = Aegis system : Returns 1 'Trap' item // 1 = Athena system : Returns all items used to deploy the trap skill_removetrap_type: 0 // Skill Trap Type // On official servers if a unit is completely immune to knockback, it will still walk to the last target tile before // stopping when inflicted by a stopping status effect (including traps like Ankle Snare and Spiderweb). All traps on // the way will be activated. // This does NOT include being immune to knock back from equip. This bonus only helps against knockback skills. // 0: (official) [b]// 1: Stop effects in GvG/WoE make units stop immediately.[/b] // 2: Stop effects make monsters immune to knockback / bosses stop immediately. // 3: 1+2 skill_trap_type: 1 // Can damage skill units like icewall and traps (Note 3) // On official servers, players can damage icewalls and some traps with skills. When monsters use skills, damage // will show on the icewalls and traps, but it is not actually substracted from the durability. // The official setting makes it quite easy to trap MVPs, set this to 31 if you want all units to be able to // damage skills (previous behavior). can_damage_skill: 1 // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) // Default on official servers: 1 (for players) gvg_traps_target_all: 0 // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) // Default on official servers: 1 (for players) gvg_traps_target_all: 0
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