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//===== rAthena Script =======================================
//= Battleground: PVP
//===== By: ==================================================
//= AnnieRuru
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A simple battleground script:
//= Kill players from the other team.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//============================================================

-	script	bg_pvp#control	-1,{
OnInit:
	.minplayer2start = 5;      // minimum players to start (ex. if 3vs3, set to 3)
	.eventlasting    = 20*60;  // event duration before auto-reset (20 minutes * seconds)
	setarray .rewarditem[0],   // rewards for the winning team: <item>,<amount>,...
		7828, 10;
	setarray .rewarditemloss[0],   // rewards for the lossing team: <item>,<amount>,...
		7828, 5;
	end;
OnStart:
	if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
		end;

	// create Battleground and teams
	.red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
	copyarray .team1aid, $@arenamembers, $@arenamembersnum;
	.team1count = .minplayer2start;
	.blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
	copyarray .team2aid, $@arenamembers, $@arenamembersnum;
	.team2count = .minplayer2start;
	delwaitingroom .rednpcname$;
	delwaitingroom .bluenpcname$;
	bg_warp .red, "guild_vs3", 13,50;
	bg_warp .blue, "guild_vs3", 86,50;
	.score[1] = .score[2] = .minplayer2start;
	bg_updatescore "guild_vs3", .score[1], .score[2];

	// match duration
	sleep .eventlasting * 1000;

	// end match, destroy Battleground, reset NPCs
	if ( .score[1] > .score[2] ) {
		mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
		callsub L_Reward, 1, 2;
	}
	else if ( .score[1] < .score[2] ) {
		mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
		callsub L_Reward, 2, 1;
	}
	else
		mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
	bg_warp .red, "prontera",152,178;
	bg_warp .blue, "prontera",154,178;
	bg_destroy .red;
	bg_destroy .blue;
	donpcevent .rednpcname$ +"::OnStart";
	donpcevent .bluenpcname$ +"::OnStart";
	end;

L_Reward:
	for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ )
		getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
	for ( .@i = 0; .@i < getd(".team"+ getarg(1) +"count"); .@i++ )
		getitem .rewarditemloss[0], .rewarditemloss[1], getd(".team"+ getarg(1) +"aid["+ .@i +"]" );
	return;

// "OnDeath" event
OnRedDead:  callsub L_Dead, 1;
OnBlueDead: callsub L_Dead, 2;
L_Dead:
	.score[ getarg(0) ]--;
	bg_updatescore "guild_vs3", .score[1], .score[2];
	while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
	deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
	setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
	bg_leave;
	if ( !.score[ getarg(0) ] )
		awake strnpcinfo(0);
	sleep2 1250;
	percentheal 100,100;
	end;

// "OnQuit" event
OnRedQuit:  callsub L_Quit, 1;
OnBlueQuit: callsub L_Quit, 2;
L_Quit:
	.score[ getarg(0) ]--;
	bg_updatescore "guild_vs3", .score[1], .score[2];
	percentheal 100, 100;
	while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
	deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
	setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
	if ( !.score[ getarg(0) ] )
		awake strnpcinfo(0);
	end;
}

quiz_02,247,383,5	script	Red Team#bg_pvp	733,{
	end;
OnInit:
	sleep 1;
	set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
	waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
	end;
}

quiz_02,252,383,5	script	Blue Team#bg_pvp	734,{
	end;
OnInit:
	sleep 1;
	set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
	waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
	end;
}

guild_vs3	mapflag	battleground	2
guild_vs3	mapflag	nosave	SavePoint
guild_vs3	mapflag	nowarp
guild_vs3	mapflag	nowarpto
guild_vs3	mapflag	noteleport
guild_vs3	mapflag	nomemo
guild_vs3	mapflag	nopenalty
guild_vs3	mapflag	nobranch
guild_vs3	mapflag	noicewall
guild_vs3	mapflag	hidemobhpbar

Can you add Countdown timer before it begin..  5 4 3 2 1 Start!! like that and a setwall so it blocks players before the countdown

after the count down disable walls Thankyou verry much

if i posted it on the wrong section letme know thanks

3 answers to this question

Recommended Posts

  • 0
Posted

I saw your post in another topic says

On 3/30/2018 at 1:04 AM, celeron0134 said:

im still new and still learning how to script.

ok, so I just provide a topic link and let you figure out yourself 1st

 

  • 0
Posted (edited)

this is what i did didnt test it yet @AnnieRuru

//===== rAthena Script =======================================
//= Battleground: PVP
//===== By: ==================================================
//= AnnieRuru
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A simple battleground script:
//= Kill players from the other team.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//============================================================

-	script	bg_pvp#control	-1,{
OnInit:
	.minplayer2start = 1;      // minimum players to start (ex. if 3vs3, set to 3)
	.eventlasting    = 20*60;  // event duration before auto-reset (20 minutes * seconds)
	setarray .rewarditem[0],   // rewards for the winning team: <item>,<amount>,...
		7828, 10;
	setarray .rewarditemloss[0],   // rewards for the lossing team: <item>,<amount>,...
		7828, 5;
	end;
OnStart:
	if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
		end;

	// create Battleground and teams
	.red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
	copyarray .team1aid, $@arenamembers, $@arenamembersnum;
	.team1count = .minplayer2start;
	.blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
	copyarray .team2aid, $@arenamembers, $@arenamembersnum;
	.team2count = .minplayer2start;
	delwaitingroom .rednpcname$;
	delwaitingroom .bluenpcname$;
	setwall "guild_vs3", 19,55,12, 4, 0, "bg_pvp_town_blue";
    	setwall "guild_vs3", 80,55, 12, 4, 0, "bg_pvp_town_red";
	bg_warp .red, "guild_vs3", 13,50;
	bg_warp .blue, "guild_vs3", 86,50;
	.score[1] = .score[2] = .minplayer2start;
	bg_updatescore "guild_vs3", .score[1], .score[2];
    sleep 6000; 
    mapannounce "guild_vs3", "Rules are simple. The first one to break the opponent's emperium will get a score.", 0;
    sleep 3000;
    mapannounce "guild_vs3", "Score "+ .winningscore +" rounds to win ! ... GET READY", 0;
    sleep 2000;
    mapannounce "guild_vs3", "start!", 0;
    delwall "bg_pvp_town_red";
    delwall "bg_pvp_town_blue";


	// match duration
	sleep .eventlasting * 1000;

	// end match, destroy Battleground, reset NPCs
	if ( .score[1] > .score[2] ) {
		mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
		callsub L_Reward, 1, 2;
	}
	else if ( .score[1] < .score[2] ) {
		mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
		callsub L_Reward, 2, 1;
	}
	else
		mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
	bg_warp .red, "prontera",152,178;
	bg_warp .blue, "prontera",154,178;
	bg_destroy .red;
	bg_destroy .blue;
	donpcevent .rednpcname$ +"::OnStart";
	donpcevent .bluenpcname$ +"::OnStart";
	end;

L_Reward:
	for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ )
		getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
	for ( .@i = 0; .@i < getd(".team"+ getarg(1) +"count"); .@i++ )
		getitem .rewarditemloss[0], .rewarditemloss[1], getd(".team"+ getarg(1) +"aid["+ .@i +"]" );
	return;

// "OnDeath" event
OnRedDead:  callsub L_Dead, 1;
OnBlueDead: callsub L_Dead, 2;
L_Dead:
	.score[ getarg(0) ]--;
	bg_updatescore "guild_vs3", .score[1], .score[2];
	while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
	deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
	setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
	bg_leave;
	if ( !.score[ getarg(0) ] )
		awake strnpcinfo(0);
	sleep2 1250;
	percentheal 100,100;
	end;
// "OnQuit" event
OnRedQuit:  callsub L_Quit, 1;
OnBlueQuit: callsub L_Quit, 2;
L_Quit:
	.score[ getarg(0) ]--;
	bg_updatescore "guild_vs3", .score[1], .score[2];
	percentheal 100, 100;
	while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
	deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
	setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
	if ( !.score[ getarg(0) ] )
		awake strnpcinfo(0);
	end;
}
quiz_02,247,383,5	script	Red Team#bg_pvp	733,{
	end;
OnInit:
	sleep 1;
	set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
	waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
	end;
}

quiz_02,252,383,5	script	Blue Team#bg_pvp	734,{
	end;
OnInit:
	sleep 1;
	set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
	waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
	end;
}

guild_vs3	mapflag	battleground	2
guild_vs3	mapflag	nosave	SavePoint
guild_vs3	mapflag	nowarp
guild_vs3	mapflag	nowarpto
guild_vs3	mapflag	noteleport
guild_vs3	mapflag	nomemo
guild_vs3	mapflag	nopenalty
guild_vs3	mapflag	nobranch
guild_vs3	mapflag	noicewall
guild_vs3	mapflag	hidemobhpbar

-	script	 BattleBadge#2	-1,{
OnPCKillEvent:
if (strcharinfo(3)=="guild_vs3" && killedrid != getcharid(3))
       getitem 7828,1;
end;
}

 

Edited by celeron0134
  • 0
Posted

-    script     BattleBadge#2    -1,{
OnPCKillEvent:
if (strcharinfo(3)=="guild_vs3" && killedrid != getcharid(3))
       getitem 7828,1;
end;
}

I want to say, this kind of stuff should be discourage

on the MMORPG I played, I really do encounter people hiding in a corner of the map killing his/her own alt character to farm battleground points

I left it there 1st, but in time you'll take it out too when your players start abuse this system

 

hmm ...

mapannounce "guild_vs3", "Score "+ .winningscore +" rounds to win ! ... GET READY", 0;

... I tested in-game and it says "Score 0 rounds to win !"

you just copy-paste it from my other battleground script don't you ?

... there is no way Euphy revise my script and still have the 0 over there ... he would have changed it to bc_map

 

anyway ... yup, you did correctly

if you want to have ... multiple rounds to finish the battleground ... try this topic

t

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