This script is working as intended, but this will make player that play from internet cafe with thin client got kicked from the map because have same uniqueid.
Need to make it like this:
if last_unique_id is the same, but the IP is different, player will not get kicked out from the map.
if last_unique_i is the same, and the IP is the same, player will get kicked out from the map.
quiz_00,0,0,0 script dck#quiz00 111,{OnPCLoadMapEvent:set.@charmap$, strcharinfo(3);if(.@charmap$!=.npcmap$) end;set.@len, query_sql("SELECT DISTINCT `account_id` FROM `char` WHERE `account_id` IN (SELECT `account_id` FROM `login` WHERE `last_unique_id` = (SELECT `last_unique_id` FROM `login` WHERE `account_id`="+getcharid(3)+")) AND `online` <> 0;",.@a);if(.@len-1){for(set(.@d,0);.@d<.@len;set(.@d,.@d+1)){
getmapxy(.@map$,.@x,.@y,0,rid2name(.@a[.@d]));if(.@map$==.@charmap$&&rid2name(.@a[.@d])!=strcharinfo(0)){
dispbottom "No dual in this area.";
warp "SavePoint",0,0;}}}
end;OnInit:set.npcmap$, strnpcinfo(4);
setmapflag .npcmap$, mf_loadevent ;}
Question
lzm
Greetings all...
This script is working as intended, but this will make player that play from internet cafe with thin client got kicked from the map because have same uniqueid.
Need to make it like this:
if last_unique_id is the same, but the IP is different, player will not get kicked out from the map.
if last_unique_i is the same, and the IP is the same, player will get kicked out from the map.
Thank you for helping me.
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