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Blessing Skill Augment


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Posted (edited)

I'm not professional, but I can try help you haha.

I can't test it to you, but you can try it:

Go to src/map/skill.c

Search for this lines:

Quote

case 6: // Level 10 Blessing
                        sc_start(ss, bl, SC_BLESSING, 100, 10, skill_get_time(AL_BLESSING, 10));

Change for this:

case 6: // Level 10 Blessing
						sc_start(ss, bl, SC_BLESSING, 100, 20, skill_get_time(AL_BLESSING, 20));

So recompile.

Edited by BrOgBr
  • Upvote 1
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Posted (edited)

 

On 1/12/2018 at 4:12 AM, BrOgBr said:

I'm not professional, but I can try help you haha.

I can't test it to you, but you can try it:

Go to src/map/skill.c

Search for this lines:

Change for this:


case 6: // Level 10 Blessing
						sc_start(ss, bl, SC_BLESSING, 100, 20, skill_get_time(AL_BLESSING, 20));

So recompile.

This is tottaly wrong, that lines refers to UNT_GOSPEL, so you are modifying golspel bless, I'm looking for bless lines too right now, if I got it I'll edit here

 

 

@edit

You need to edit file status.cpp. If you wanna lv 10 bless give 20 stats so change sc->data[SC_BLESSING]->val2  to  sc->data[SC_BLESSING]->val2 * 2

Quote

 

    if(sc->data[SC_BLESSING]) {
        if(sc->data[SC_BLESSING]->val2)
            str += sc->data[SC_BLESSING]->val2 ;
        else
            str >>= 1;
    }

///////////////////////

    if(sc->data[SC_BLESSING]) {
        if (sc->data[SC_BLESSING]->val2)
            dex += sc->data[SC_BLESSING]->val2 ;
        else
            dex >>= 1;
    }

//////////////////////////

    if(sc->data[SC_BLESSING]) {
        if (sc->data[SC_BLESSING]->val2)
            int_ += sc->data[SC_BLESSING]->val2 ;
        else
            int_ >>= 1;
    }

Edited by fusqueta

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