Kidlatsv Posted January 12, 2018 Posted January 12, 2018 Hey guys, I have been pulling my hair with this, so, I guess it's time to ask for professional help. How do I increase the buff of Blessing to +20 instead of +10? Quote
0 BrOgBr Posted January 12, 2018 Posted January 12, 2018 (edited) I'm not professional, but I can try help you haha. I can't test it to you, but you can try it: Go to src/map/skill.c Search for this lines: Quote case 6: // Level 10 Blessing sc_start(ss, bl, SC_BLESSING, 100, 10, skill_get_time(AL_BLESSING, 10)); Change for this: case 6: // Level 10 Blessing sc_start(ss, bl, SC_BLESSING, 100, 20, skill_get_time(AL_BLESSING, 20)); So recompile. Edited January 12, 2018 by BrOgBr 1 Quote
0 fusqueta Posted November 11, 2020 Posted November 11, 2020 (edited) On 1/12/2018 at 4:12 AM, BrOgBr said: I'm not professional, but I can try help you haha. I can't test it to you, but you can try it: Go to src/map/skill.c Search for this lines: Change for this: case 6: // Level 10 Blessing sc_start(ss, bl, SC_BLESSING, 100, 20, skill_get_time(AL_BLESSING, 20)); So recompile. This is tottaly wrong, that lines refers to UNT_GOSPEL, so you are modifying golspel bless, I'm looking for bless lines too right now, if I got it I'll edit here @edit You need to edit file status.cpp. If you wanna lv 10 bless give 20 stats so change sc->data[SC_BLESSING]->val2 to sc->data[SC_BLESSING]->val2 * 2 Quote if(sc->data[SC_BLESSING]) { if(sc->data[SC_BLESSING]->val2) str += sc->data[SC_BLESSING]->val2 ; else str >>= 1; } /////////////////////// if(sc->data[SC_BLESSING]) { if (sc->data[SC_BLESSING]->val2) dex += sc->data[SC_BLESSING]->val2 ; else dex >>= 1; } ////////////////////////// if(sc->data[SC_BLESSING]) { if (sc->data[SC_BLESSING]->val2) int_ += sc->data[SC_BLESSING]->val2 ; else int_ >>= 1; } Edited November 11, 2020 by fusqueta Quote
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Kidlatsv
Hey guys, I have been pulling my hair with this, so, I guess it's time to ask for professional help.
How do I increase the buff of Blessing to +20 instead of +10?
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