Keitenai Posted January 11, 2018 Posted January 11, 2018 (edited) Automatically regulate excessive damage from players. I use this in aim for balance damages from all Classes on a heavily customized server. Edited January 11, 2018 by Keitenai Quote
Secrets Posted January 11, 2018 Posted January 11, 2018 Applying diminishing returns on damage will just make a balance issue where classes with skills with more "real damage lines" are better. Real life example: MapleStory pre V patch Quote
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