Alexandrite Posted January 7, 2018 Group: Members Topic Count: 21 Topics Per Day: 0.01 Content Count: 54 Reputation: 0 Joined: 02/19/14 Last Seen: September 10, 2024 Share Posted January 7, 2018 i use script // = STR / AGI / VIT / INT / DEX / LUK Food = sc_start SC_FOOD_STR_CASH, (@runtime*60000), 10; sc_start SC_FOOD_AGI_CASH, (@runtime*60000), 10; sc_start SC_FOOD_VIT_CASH, (@runtime*60000), 10; sc_start SC_FOOD_INT_CASH, (@runtime*60000), 10; sc_start SC_FOOD_DEX_CASH, (@runtime*60000), 10; sc_start SC_FOOD_LUK_CASH, (@runtime*60000), 10; and when i try get killed by monter or test @die my cash food now gone, is it bug? also sc_start SC_EXPBOOST, (@runtime*60000),300; sc_start SC_JEXPBOOST, (@runtime*60000),300; also gone too... that xp buff and jexp buff Quote Link to comment Share on other sites More sharing options...
0 Alexandrite Posted January 7, 2018 Group: Members Topic Count: 21 Topics Per Day: 0.01 Content Count: 54 Reputation: 0 Joined: 02/19/14 Last Seen: September 10, 2024 Author Share Posted January 7, 2018 Ok i found it now.... it's my stupid lol OnPCDieEvent: sc_end sc_all; Quote Link to comment Share on other sites More sharing options...
0 Technoken Posted January 7, 2018 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 505 Reputation: 127 Joined: 04/04/16 Last Seen: April 13 Share Posted January 7, 2018 Can you provide more info about it? What's your trunk git hash? Did you modify something in it? Try to check your status.cpp under int status_change_clear(struct block_list* bl, int type) if(type == 0) { switch (i) { // Type 0: PC killed -> Place here statuses that do not dispel on death. those statuses should be below that line ^ Quote Link to comment Share on other sites More sharing options...
Question
Alexandrite
i use script
// = STR / AGI / VIT / INT / DEX / LUK Food =
sc_start SC_FOOD_STR_CASH, (@runtime*60000), 10;
sc_start SC_FOOD_AGI_CASH, (@runtime*60000), 10;
sc_start SC_FOOD_VIT_CASH, (@runtime*60000), 10;
sc_start SC_FOOD_INT_CASH, (@runtime*60000), 10;
sc_start SC_FOOD_DEX_CASH, (@runtime*60000), 10;
sc_start SC_FOOD_LUK_CASH, (@runtime*60000), 10;
and when i try get killed by monter or test @die my cash food now gone, is it bug?
also
sc_start SC_EXPBOOST, (@runtime*60000),300;
sc_start SC_JEXPBOOST, (@runtime*60000),300;
also gone too... that xp buff and jexp buff
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