pajodex Posted January 2, 2018 Group: Members Topic Count: 78 Topics Per Day: 0.03 Content Count: 436 Reputation: 167 Joined: 12/12/17 Last Seen: Tuesday at 08:26 PM Share Posted January 2, 2018 (edited) Boss fight 5vs5 Heads up! This may require SQL or SRC mods. I only know basic scripting but not this. Registration 1. Players click the NPC to register. ex. max of 10 players // Configurable Plaayer should be max level before joining // configurable Players will be added to the queue Once queue is full, the first 10 players in the queue will be warped to the map. // Configurable All players will be divided to 2 teams and will automatically be on a party. // if possible Other players who registered will be in the queue list until the on-going fight ends. example; Player 11 on the queue will now be player 1 for the next game Once the game starts, players can still register but wont be able to get in the current game. The next player in queue will get in the current game only if a player from the current game gets logged out and so on. // if possible 2. Game mechanics The game has 3-5 rounds Each round will pick a random leader // configurable Once warped in the map. // configurable Randomly picks the party leader of each team. The party leader gets an indicator maybe an effect that other players get to see who is the leader. Or will be given ample time (30 sec) to create a party prior to game start which will be announced by the NPC. Players who are AFK for 30sec will be kicked The team must protect the leader. If the leader dies, the opponent will get the point then the game restarts for next round. If other team mates dies (non-leader), they will respawn in 10 sec to the starting point. team which gets most points in the game gets the reward Losing team gets consolation prize 3. The NPC will announce that the current game is over and prepare for the next round. Queued players will get in the game after. 4. Rewards Possible Loopholes Disconnected participant/party leader = will be replaced by the person next in queue. // if possible Edited January 3, 2018 by pajodex Quote Link to comment Share on other sites More sharing options...
1 Stolao Posted January 2, 2018 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 337 Joined: 10/17/12 Last Seen: 1 hour ago Share Posted January 2, 2018 No SRC or SQL Required. Ill go ahead and work on this it sounds like a fun script but I'm going release it on my git once done, i might even add to my autoevent npc. 2 Quote Link to comment Share on other sites More sharing options...
0 pajodex Posted January 3, 2018 Group: Members Topic Count: 78 Topics Per Day: 0.03 Content Count: 436 Reputation: 167 Joined: 12/12/17 Last Seen: Tuesday at 08:26 PM Author Share Posted January 3, 2018 Thank you for taking interest! Looking forward for it! Quote Link to comment Share on other sites More sharing options...
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pajodex
1. Players click the NPC to register. ex. max of 10 players // Configurable
2. Game mechanics
team which gets most points in the game gets the reward
Losing team gets consolation prize
3. The NPC will announce that the current game is over and prepare for the next round.
Queued players will get in the game after.
-
Disconnected participant/party leader = will be replaced by the person next in queue. // if possible
Edited by pajodexLink to comment
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