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Instance Guild Bound


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Posted

Heya peoples,

Here's my little question for today.

i've recently worked on a lot of instances, and wished to create one designed to be a raid (hard instance designed for a guild).

I know that the instance system is supposedly build to support guild on instance_create.

Here's my line code: set $ai_instance, instance_create( .instance_name$, IM_GUILD, .@guild_id );

Althought the creation itself seems to work, no npcs are available in the instance when I load it. But I have not a single clue about why, cause this kind of things works perfectly fine on the 10-12 party instances I've allready created.

Did anybody ever worked on something like that before?

6 answers to this question

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Posted

Sounds like a bug to me. Can you do some further tests? Like

- Check if you're actually in a guild

- Try to enter with other guild members

- Check if the instance is created correctly (Type "/where" in the instance)

- Recheck your steps

Would be highly appreciated, thanks!

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Posted

Sure, here's some infos I allready brought from last testing session:

- I am in a guild, creation is blocked if I'm not

- I am alone, I'll give it a check

- It is, the creation logmes on map server (instance "Aincrad" created) is written, and the map looks correct (0010@ain, knowing that the real map is 0@ain)

- Do it once more, when i'll do further testing

 

The only real "error" I seems to be able to locate is that I got a message "No map attached to instance 'Aincrad'", while it warps me to the good one.

Also, it's the first time I create an instance using 108 maps (lol), I'll give it a try with less maps to see if something might be blocking due to that.

I'll give more results tonight.

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Posted (edited)

@Jey Allright here's the result of my investigations.

Although the doc said that instance_db can add up to 255 maps

// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255

It actually fails after the adding of the 31st one. Over than 30 maps, and the whole instance thing fails.

Edited by Alayne
adding tag
  • Upvote 1
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Posted

Thanks!

2 hours ago, Alayne said:

It actually fails after the adding of the 31st one. Over than 30 maps, and the whole instance thing fails.

So your initial issue (missing NPCs) is because of the high number of maps? Or are these two independent issues?

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Posted

Nope that's it, as long as there's no more than 30 maps bound to the instance, everything loads well and the npcs duplicate due to instance creation are visible.

But when you add the 31st, the npcs doesn't show up anymore. I suppose that's not the only issue, but that's the only I can determine as I can't go any further in tests, due to the npc lack ^^

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Posted

@Jey my bad, one of my maps (one of the 108...lol) was badly bound (as it's only resnametable handled) which caused the error.

By I had to go throught the 108 maps to determine that this one was badly bound. It was the 31@ain, which explain why it broke when adding the 31st map.

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