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Regarding Card trader


Dev Blaze

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Hello anyone help me.. i disbled normal cards already ,

my question posible changes only MVP and Miniboss  cards only? credits script Euphy thanks

MVP cards and MINI boss card and if they trade Rare boss card points is different from the original 5 point each mvp to 10points please help me thank you in advance.

Quote

//===== rAthena Script =======================================
//= Card Trader
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1 
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Exchange cards for points.
//============================================================

prontera,164,168,3    script    Card Trader    90,{
    mes "[ Card Trader ]";
    mes "Hi, "+strcharinfo(0)+"!";
    mes "What can I do for you?";
    next;
    switch(select(" > Information: > Trade in cards: > Point shop (^0055FF"+getd(.Points$)+"^000000): > Leave")) {
    case 1:
        mes "[ Card Trader ]";
        mes "Do you find that you've got";
        mes "useless cards lying around?";
        mes "I'll be glad to take them off";
        mes "your hands!";
        next;
        mes "[ Card Trader ]";
        mes "I'll give you ^0055FF"+.Points[0]+" Point"+((.Points[0] == 1)?"":"s")+"^000000 for each";
        mes "card you give me, and";
        mes "^0055FF"+.Points[1]+" Points^000000 for MVP cards.";
        mes "You can trade those points";
        mes "for items later on.";
        mes "How does that sound?";
        emotion e_cash;
        close;
    case 2:
        mes "[ Card Trader ]";
        mes "Select the cards you";
        mes "want to trade in.";
        if (.Level) {
            mes " ";
            mes "They must be dropped";
            mes "by monsters of level";
            mes .Level+" and above.";
        }
        deletearray @sold_nameid[0],getarraysize(@sold_nameid);
        callshop "card_shop",2;
        npcshopattach "card_shop";
        end;
    case 3:
        mes "[ Card Trader ]";
        mes "You have ^0055FF"+getd(.Points$)+"^000000 Point"+((getd(.Points$) == 1)?".":"s.");
        callshop "card_shop",1;
        npcshopattach "card_shop";
        end;
    case 4:
        mes "[ Card Trader ]";
        mes "*yawn*";
        mes "See you later!";
        emotion e_yawn;
        close;        
    }

OnSellItem:
    mes "Cards to sell:";
    mes "-----------------------------------";
    for(set .@i,0; .@i<getarraysize(@sold_nameid); set .@i,.@i+1)
        if (@sold_nameid[.@i] > 4000 && @sold_nameid[.@i] < 4700) {
            set .@mvp, compare(.MVP$,""+@sold_nameid[.@i]);
            if (!.@mvp) {
                continue;
            }
            set .@card_id[getarraysize(.@card_id)], @sold_nameid[.@i];
            set .@card_amt[getarraysize(.@card_amt)], @sold_quantity[.@i];
            mes ((.@mvp)?"  ^FF0000":"  ^777777")+@sold_quantity[.@i]+"x "+getitemname(@sold_nameid[.@i])+"^000000";
            set .@card_total, .@card_total+(@sold_quantity[.@i]*((.@mvp)?.Points[1]:.Points[0]));
        }
    deletearray @sold_nameid[0], getarraysize(@sold_nameid);
    deletearray @sold_quantity[0], getarraysize(@sold_quantity);
    if (!.@card_id) {
        mes "  ^777777(none)^000000";
        emotion e_swt;
        next;
        close;
    }
    mes " ";
    mes "---------- Total: ^0055FF"+.@card_total+" pt.^000000 -------";
    next;
    if(select(" > ^0055FFComplete trade...^000000: > ^777777Cancel^000000") == 2) {
        mes "[ Card Trader ]";
        mes "Oh, okay...";
        emotion e_hmm;
        close;
    }
    for(set .@i,0; .@i<getarraysize(.@card_id); set .@i,.@i+1)
        delitem .@card_id[.@i],.@card_amt[.@i];
    setd .Points$, getd(.Points$)+.@card_total;
    mes "[ Card Trader ]";
    mes "All done!";
    emotion e_ho;
    close;

OnBuyItem:
    for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
        for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
            if (@bought_nameid[.@i] == .Shop[.@j]) {
                set .@cost, .@cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
                break;
            }
    if (.@cost > getd(.Points$)) {
        mes "[ Card Trader ]";
        mes "You don't have enough Points.";
        emotion e_omg;
    }
    else {
        mes "Items purchased:";
        mes "-----------------------------------";
        for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
            getitem @bought_nameid[.@i], @bought_quantity[.@i];
            mes "  ^777777"+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"^000000";
        }
        mes " ";
        mes "---------- Total: ^0055FF"+.@cost+" pt.^000000 -------";
        setd .Points$, getd(.Points$)-.@cost;
        emotion e_cash;
    }
    deletearray @bought_nameid[0], getarraysize(@bought_nameid);
    deletearray @bought_quantity[0], getarraysize(@bought_quantity);
    close;

OnInit:
    set .Level,0;           // Minimum monster level to trade corresponding cards.
    set .Points$,"#Card_Points";    // Variable to store points.
    setarray .Shop[0],        // Card Shop items: <ID>,<point cost>
     14508,10,616,10;
    setarray .Points[0],1,100;    // Points per <normal card>,<MVP card>
    set .MVP$,            // List of MVP cards.
      "4121,4123,4128,4131,4132,4134,4135,4137,4143,4144,4145,4146,4147,4148,4168,4236,"+
      "4241,4263,4276,4302,4305,4318,4324,4330,4342,4357,4359,4361,4363,4365,4399,4403,4407";
    
    npcshopdelitem "card_shop",909;
    for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
        npcshopadditem "card_shop",.Shop[.@i],.Shop[.@i+1];
    end;
}
-    shop    card_shop    -1,909:-1

 

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1 hour ago, Dev Blaze said:

Hello anyone help me.. i disbled normal cards already ,

my question posible changes only MVP and Miniboss  cards only? credits script Euphy thanks

MVP cards and MINI boss card and if they trade Rare boss card points is different from the original 5 point each mvp to 10points please help me thank you in advance.

 

You could define normal card point and mvp card point 

also what MVP card for mvp point, look at this part

Quote

 setarray .Points[0],1,100;    // Points per <normal card>,<MVP card>
    set .MVP$,            // List of MVP cards.
      "4121,4123,4128,4131,4132,4134,4135,4137,4143,4144,4145,4146,4147,4148,4168,4236,"+
      "4241,4263,4276,4302,4305,4318,4324,4330,4342,4357,4359,4361,4363,4365,4399,4403,4407";

 

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