Foob Posted October 1, 2017 Group: Members Topic Count: 46 Topics Per Day: 0.02 Content Count: 267 Reputation: 40 Joined: 01/19/17 Last Seen: Yesterday at 04:19 PM Share Posted October 1, 2017 Hi, How to remove @warp command or disable the command for all instance dungeons or instance maps? I know its possible if we add it via mapflag but will it be easier if add it via script? Regards, Quote Link to comment Share on other sites More sharing options...
0 Digos Posted October 1, 2017 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 88 Reputation: 23 Joined: 01/30/12 Last Seen: February 19 Share Posted October 1, 2017 Yes you can set a mapflag via script. It certainly is more flexible but if it's easier it's a point of view as it need to be invoked from a running script. Quote *setmapflag "<map name>",<flag>{,<zone>{,<type>}}; This command marks a specified map with the given map flag, which will alter the behavior of the map. A full list of mapflags is located in 'src/map/script_constants.h' with the 'mf_' prefix, and documentation can be found in 'doc/mapflags.txt'. The map flags alter the behavior of the map regarding teleporting (mf_nomemo, mf_noteleport, mf_nowarp, mf_nogo), storing location when disconnected (mf_nosave), dead branch usage (mf_nobranch), penalties upon death (mf_nopenalty, mf_nozenypenalty), PVP behavior (mf_pvp, mf_pvp_noparty, mf_pvp_noguild), WoE behavior (mf_gvg,mf_gvg_noparty), ability to use skills or open up trade deals (mf_notrade, mf_novending, mf_noskill, mf_noicewall), current weather effects (mf_snow, mf_fog, mf_sakura, mf_leaves, mf_rain, mf_clouds, mf_fireworks) and whether night will be in effect on this map (mf_nightenabled). The optional parameter 'zone' is used to set the zone for restricted mapflags. For the 'skill_damage' mapflag, 'zone' functions as 'value' (-100 to 100000) and 'type' can be: 1: damage against players 2: damage against mobs 3: damage against bosses 4: damage against other 5: caster type To disable all kind of commands, you should use mf_nocommand 1 Quote Link to comment Share on other sites More sharing options...
0 Foob Posted October 1, 2017 Group: Members Topic Count: 46 Topics Per Day: 0.02 Content Count: 267 Reputation: 40 Joined: 01/19/17 Last Seen: Yesterday at 04:19 PM Author Share Posted October 1, 2017 Thanks! Quote Link to comment Share on other sites More sharing options...
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Foob
Hi,
How to remove @warp command or disable the command for all instance dungeons or instance maps?
I know its possible if we add it via mapflag but will it be easier if add it via script?
Regards,
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