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CR_ACIDDEMONSTRATION Ignore racial modifier


Kakaroto

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Hello guys!

Guys, can someone give me some quickie help here? I want to make this 'CR_ACIDDEMONSTRATION' skill not receive races modifier, like humanoid, how do I? Thank you very much for helping me.

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//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
// 01 ID
// 02 range (combo skills do not check for range when used,
//           if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
//             6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
//             -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
//    0x01 - No damage skill
//    0x02 - Has splash area
//    0x04 - Damage should be split among targets
//    0x08 - Skill ignores caster's % damage cards (misc type always ignores)
//    0x10 - Skill ignores elemental adjustments
//    0x20 - Skill ignores target's defense (misc type always ignores)
//    0x40 - Skill ignores target's flee (magic type always ignores)
//    0x80 - Skill ignores target's def cards
// 07 splash/effect range (-1 for screen-wide)

skill_db.txt

490,9,8,1,-1,0x60,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0,0x0,    CR_ACIDDEMONSTRATION,Acid Demonstration

seems its already ignore hydra card, but for thara add 0x80 , so 0x60 + 0x80 = 0xE0 or even maybe 0xE8
A = 10 | B = 11 | C = 12 | D = 13 | E = 14 | F = 15

Edited by Valor
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9 hours ago, Valor said:

//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
// 01 ID
// 02 range (combo skills do not check for range when used,
//           if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
//             6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
//             -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
//    0x01 - No damage skill
//    0x02 - Has splash area
//    0x04 - Damage should be split among targets
//    0x08 - Skill ignores caster's % damage cards (misc type always ignores)
//    0x10 - Skill ignores elemental adjustments
//    0x20 - Skill ignores target's defense (misc type always ignores)
//    0x40 - Skill ignores target's flee (magic type always ignores)
//    0x80 - Skill ignores target's def cards
// 07 splash/effect range (-1 for screen-wide)

skill_db.txt

490,9,8,1,-1,0x60,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0,0x0,    CR_ACIDDEMONSTRATION,Acid Demonstration

seems its already ignore hydra card, but for thara add 0x80 , so 0x60 + 0x80 = 0xE0 or even maybe 0xE8
A = 10 | B = 11 | C = 12 | D = 13 | E = 14 | F = 15

 

 

I used 0xE0 and also 0xE8 but the damage of the skill increased a lot, I want the exact opposite, make it a bit weaker, I want it to not receive damage modifiers, such as racial damage.

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//    0x08 - Skill ignores caster's % damage cards (misc type always ignores)
...
//    0x80 - Skill ignores target's def cards

Looks like @Valor meant 0x08 instead of 0x80. So just give 0x68 a try.

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1 hour ago, Jey said:

//    0x08 - Skill ignores caster's % damage cards (misc type always ignores)
...
//    0x80 - Skill ignores target's def cards

Looks like @Valor meant 0x08 instead of 0x80. So just give 0x68 a try.

0x08 ignores hydras, 0x80 ignores tharas, i was thought both racial modifier sorry

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On 9/7/2017 at 10:19 PM, Valor said:

//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
// 01 ID
// 02 range (combo skills do not check for range when used,
//           if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
//             6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
//             -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
//    0x01 - No damage skill
//    0x02 - Has splash area
//    0x04 - Damage should be split among targets
//    0x08 - Skill ignores caster's % damage cards (misc type always ignores)
//    0x10 - Skill ignores elemental adjustments
//    0x20 - Skill ignores target's defense (misc type always ignores)
//    0x40 - Skill ignores target's flee (magic type always ignores)
//    0x80 - Skill ignores target's def cards
// 07 splash/effect range (-1 for screen-wide)

skill_db.txt

490,9,8,1,-1,0x60,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0,0x0,    CR_ACIDDEMONSTRATION,Acid Demonstration

seems its already ignore hydra card, but for thara add 0x80 , so 0x60 + 0x80 = 0xE0 or even maybe 0xE8
A = 10 | B = 11 | C = 12 | D = 13 | E = 14 | F = 15

Hi, hello!

 

How can I apply this to item effect?

 

I would like to ignore race resistance in item effect for example in the Samurai Specter Card

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