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Item Script not working


Aisha

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Not quite sure what I am doing wrong here, but this seems to not function.

bonus5 bAddEffOnSkill,"AS_CLOAKING",Eff_Bleeding,10000,ATF_SELF,700000;

Its should be that whenever cloaking is activated, Bleeding is applied to self.

Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
                                 	atf is the trigger criteria:
                                 	ATF_SELF   = trigger effect on self
                                 	ATF_TARGET = trigger effect on target

 

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On 8/18/2017 at 5:20 PM, Aisha said:

Not quite sure what I am doing wrong here, but this seems to not function.


bonus5 bAddEffOnSkill,"AS_CLOAKING",Eff_Bleeding,10000,ATF_SELF,700000;

Its should be that whenever cloaking is activated, Bleeding is applied to self.


Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
                                 	atf is the trigger criteria:
                                 	ATF_SELF   = trigger effect on self
                                 	ATF_TARGET = trigger effect on target

 

https://github.com/rathena/rathena/pull/2370
 

I fixed in a PR we should push it to master shortly

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i have confirmed this is a bug ,however it appears to be in the duration not the application of the effect.

when testing with Curse (as it has the most indicators) i noticed my stats and model would change for less then 1 seconds before changing back

i went ahead and submitted a bug report here if you have time to test further please add onto the issue

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I tested the fixed one, it gave me an error on my compile, all I did was add the fixed line.

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7 hours ago, Aisha said:

I tested the fixed one, it gave me an error on my compile, all I did was add the fixed line.

Post your bug...

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Hi, I added the changed line from the diff but it looks like it still doesn't work. I tried using curse as the effect but I don't see any stat changes, even for a split second.

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