Its should be that whenever cloaking is activated, Bleeding is applied to self.
Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
atf is the trigger criteria:
ATF_SELF = trigger effect on self
ATF_TARGET = trigger effect on target
Question
Aisha
Not quite sure what I am doing wrong here, but this seems to not function.
bonus5 bAddEffOnSkill,"AS_CLOAKING",Eff_Bleeding,10000,ATF_SELF,700000;
Its should be that whenever cloaking is activated, Bleeding is applied to self.
Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk atf is the trigger criteria: ATF_SELF = trigger effect on self ATF_TARGET = trigger effect on target
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