Pink Guy Posted August 3, 2017 Group: Members Topic Count: 131 Topics Per Day: 0.03 Content Count: 371 Reputation: 3 Joined: 11/14/11 Last Seen: December 9, 2023 Share Posted August 3, 2017 Can someone give me an npc that requires +10 item to get a different item? More options would be appreciated. Example: +10 knife = 1 tcg card, +10 rod = 1 poring coin, etc. Thanks to whoever can help me. Quote Link to comment Share on other sites More sharing options...
0 Z3R0 Posted August 3, 2017 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 618 Reputation: 201 Joined: 11/09/11 Last Seen: June 14, 2024 Share Posted August 3, 2017 Would it be a specific +10 item = a specific reward? prontera,158,173,4 script ItemExchanger 88,{ mes("Welcome!"); mes("I can trade certain +10 items with other items hehe :D"); // Clear Inventory List Information ClearGetInventoryList(); getinventorylist; set(.@counter, 0); set(.@menu$, ""); // First we loop through all available exchange items for(.@i = 0; .@i < getarraysize(.exchange_items); .@i++) { // Now we check if it exists in the inventory .@index = array_find(@inventorylist_id, .exchange_items[.@i]); if (.@index >= 0) { // Item was found :D // Now we need to check and make sure that it is a PLUS 10 item if (@inventorylist_refine[.@i] >= 10) { // We have verified that it's +10 or more and we will add it to our menu and psuedo array set(.@exchangeable_items[.@counter], .@index); set(.@exchangeable_refine[.@counter], @inventorylist_refine[.@i]); set(.@rewardable_items[.@counter], .@i); set(.@rewardable_amount[.@counter], .@i); .@menu$ += (.@menu$ == "" ? "" : ":") + "+" + @inventorylist_refine[.@i] + " " + getitemname(@inventorylist_id[.@i]); .@counter++; } } } // Now we show them the trade menu set .@choice, select(.@menu$) - 1; // We subtract 1 to get an array index point mes("You have chosen to trade +" + .@exchangeable_refine[.@choice] + " " + getitemname(.@excangeable_items[.@choice])); mes("You will receive " + .@rewardable_amount[.@choice] + "x " + getitemname(.@rewardable_items[.@choice])); if (select("Yes, Trade:Nevermind") == 1) { mes("Thanks, Come back soon!"); close; } // They opted to trade, let's do it! delitem @inventorylist_id[.@exchangeable_items[.@choice]], 1; getitem .@rewardable_items[.@choice], .@rewardable_amount[.@choice]; mes("Here you go"!); close; OnInit: setarray(.exchange_items, 1201, 1202, 1203); // 3 Knives (0 slot, 1 slot, 2 slot) setarray(.reward_items, 501, 502, 503); // Red Potion, Orange Potion, Yellow Potion setarray(.reward_amount, 1, 5, 10); // Amount to return end; } function script ClearGetInventoryList { deletearray(@inventorylist_id); deletearray(@inventorylist_amount); deletearray(@inventorylist_equip); deletearray(@inventorylist_refine); deletearray(@inventorylist_identify); deletearray(@inventorylist_attribute); deletearray(@inventorylist_card1); deletearray(@inventorylist_card2); deletearray(@inventorylist_card3); deletearray(@inventorylist_card4); deletearray(@inventorylist_expire); deletearray(@inventorylist_bound); set(@inventorylist_count, 0); return; } Untested Quote Link to comment Share on other sites More sharing options...
0 Pink Guy Posted August 9, 2017 Group: Members Topic Count: 131 Topics Per Day: 0.03 Content Count: 371 Reputation: 3 Joined: 11/14/11 Last Seen: December 9, 2023 Author Share Posted August 9, 2017 Sorry for the late reply, been really busy. But yeah, specific +10 item = item. Is that what you did here? @Z3R0 Quote Link to comment Share on other sites More sharing options...
0 Z3R0 Posted August 9, 2017 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 618 Reputation: 201 Joined: 11/09/11 Last Seen: June 14, 2024 Share Posted August 9, 2017 I did +10 or greater... simply change this line if (@inventorylist_refine[.@i] >= 10) { to == instead of >= Quote Link to comment Share on other sites More sharing options...
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Pink Guy
Can someone give me an npc that requires +10 item to get a different item? More options would be appreciated. Example: +10 knife = 1 tcg card, +10 rod = 1 poring coin, etc. Thanks to whoever can help me.
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