Hi rAthena Community, i've a question about that Quest Shop is working and everything but i need add a "restriction" i mean only if already completed a quest can use the quest if not, only display something about "good afternoon" or something like that, i already tried do it by myself but didnt work xD i guess my problem is the structure... anyway here the script i tried (some messages at on spanish... im from mexico after all...)
Thx for read, i really need a response about this i know this should be kinda easy.... but i dont know the correct structure ><
prontera,164,168,3 script Quest NPC 997,{
if (IDAN == 1) {
{ callfunc "qshop202"; }
// Script Core
//============================================================
- script quest_shop202 -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);
// -----------------------------------------------------------
// Basic shop settings.
// -----------------------------------------------------------
set .Announce,0; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
// Points variable -- optional quest requirement.
// setarray .Points$[0],"<variablename>","<displayname>";
// -----------------------------------------------------------
setarray .Points$[0],"CUSPOINTS","Custom Points";
// -----------------------------------------------------------
// Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
setarray .Shops$[1],"Weapons","Equipment","Etc";
// -----------------------------------------------------------
// Quest items -- do NOT use a reward item more than once!
// Add(<shopID>,<rewardID>,<rewardamount>,
// <Zenycost>,<pointcost>,
// <requireditemID>,<requireditemamount>{,...});
// -----------------------------------------------------------
Add(1,16028,1,0,1000,6470,50,4368,10,671,10);
Add(1,28100,1,0,1000,6470,50,4368,10,671,10);
Add(1,18119,1,0,1000,6470,50,4368,10,671,10);
Add(1,13093,1,0,1000,6470,50,4368,10,671,10);
Add(1,21009,1,0,1000,6470,50,4368,10,671,10);
Add(1,28000,1,0,1000,6470,50,4368,10,671,10);
Add(1,1836,1,0,1000,6470,50,4368,10,671,10);
Add(1,1438,1,0,1000,6470,50,4368,10,671,10);
Add(1,1669,1,0,1000,6470,50,4368,10,671,10);
Add(1,13441,1,0,1000,6470,50,4368,10,671,10);
Add(1,1496,1,0,1000,6470,50,4368,10,671,10);
Add(1,2023,1,0,1000,6470,50,4368,10,671,10);
Add(1,1933,1,0,1000,6470,50,4368,10,671,10);
Add(1,1988,1,0,1000,6470,50,4368,10,671,10);
Add(2,15090,1,0,1000,6470,50,4368,10,671,10);
Add(2,22033,1,0,1000,6470,50,4368,10,671,10);
Add(2,18820,1,0,1000,6470,50,4368,10,671,10);
Add(2,20721,1,0,1000,6470,50,4368,10,671,10);
Add(2,15091,1,0,1000,6470,50,4368,10,671,10);
Add(2,6672,1,0,1000,6470,50,4368,10,671,10);
Add(2,2187,1,0,1000,6470,50,4368,10,671,10);
Add(3,7421,1,0,100);
Add(3,7422,1,0,200);
Add(3,7423,1,0,300);
// -----------------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
set .menu$, .menu$+.Shops$[.@i]+":";
npcshopdelitem "qshop202"+.@i,909;
}
end;
OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size == 1) set .@i, @i[0];
else {
for(set .@j,0; .@j<.@size; set .@j,.@j+1)
set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
set .@i, @i[select(.@menu$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "qshop202"+.@i,1;
npcshopattach "qshop202"+.@i;
end;
OnBuyItem:
// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
mes" > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight(.@q[0],.@q[2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
if (.Announce) announcestrcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
specialeffect2 699;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
break;
case 3:
close;
}
}
OnEnd:
if (@qe[6]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
}
deletearray @qe[0],7;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
if (getitemname(getarg(.@i)) == "null") {
debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
return;
} else
setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
npcshopadditem "qshop202"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
set @qe[0],1;
return "^FF0000";
} else
return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
}
function script qshop201 {
deletearray @i[0],getarraysize(@i);
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
set @i[.@i],getarg(.@i);
doevent "quest_shop202::OnMenu";
end;
}
}
if ( countitem(7421) == 1 ) {
mes "[Quest NPC]";
mes "Asi que quieres accender....";
mes "Ok, tomare esa medalla y seras promovido inmediatamente";
mes "Ok Bienvenido [Novato]";
set IDAN,1;
delitem 7421,1;
end;}
// Dummy shop data -- copy as needed.
//============================================================
- shop qshop2021 -1,909:-1
- shop qshop2022 -1,909:-1
- shop qshop2023 -1,909:-1
- shop qshop2024 -1,909:-1
- shop qshop2025 -1,909:-1
Question
ItsFree
Hi rAthena Community, i've a question about that Quest Shop is working and everything but i need add a "restriction" i mean only if already completed a quest can use the quest if not, only display something about "good afternoon" or something like that, i already tried do it by myself but didnt work xD i guess my problem is the structure... anyway here the script i tried (some messages at on spanish... im from mexico after all...)
Thx for read, i really need a response about this i know this should be kinda easy.... but i dont know the correct structure ><
on the image is the error i got...
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