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Help set up prize


Yukaiii

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Can someone tell me how to set up a prize at this event?

 

//==========================================================//
//========= Script by RyCHIRO                      =========//
//========= http://reincarnation-network.com       =========//
//========= http://chiyan-ro.com                   =========//
//==========================================================//

-    script    jumpevent    -1,{

    OnWhisperGlobal:
    if ( getgmlevel() < 99 ) end;

    L_JumpAdmin:
    mes "[Manager]";
    mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000";
    mes "^FF0000The Current Prize is:^000000";
    mes "^FF00001. Random Prize:^000000 ^008000"+$jmp_item_amount1+" "+getitemname($jmp_item_id1)+"^000000";
    mes "^FF00002. Random Prize:^000000 ^008000"+$jmp_item_amount2+" "+getitemname($jmp_item_id2)+"^000000";
    mes "^FF00003. Random Prize:^000000 ^008000"+$jmp_item_amount3+" "+getitemname($jmp_item_id3)+"^000000";
    switch(select("Start Jump Event?:Set Prize:Not today Fellas!")){

        case 1:
            next;
            if( $@JumpStart == 1 ){
            mes "[Manager]";
            mes "I Can't Start The Event!!";
            mes "The Event is still ON!!";
            next;
            goto L_JumpAdmin;
            }
            next;
            mes "[Manager]";
            mes "^FF0000~Sure thing!~^000000";
            close2;
            goto L_StartJmp;

        case 2:
            next;
            mes "[Manager]";
            mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
            menu "Set Prize 1",SP1,"Set Prize 2",SP2,"Set Prize 3",SP3,"Go Back to main",L_JumpAdmin;

        SP1:
        next;
        mes "[Manager]";
        mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
        input $jmp_item_id1;
        next;
        mes "[Manager]";
        mes "^FF0000~How many if this item should I give away?~^000000";
        input $jmp_item_amount1;
        next;
        mes "[Manager]";
        mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1)   +"^000000? ^FF0000Great.~^000000";
        next;
        goto L_JumpAdmin;

        SP2:
        next;
        mes "[Manager]";
        mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
        input $jmp_item_id2;
        next;
        mes "[Manager]";
        mes "^FF0000~How many if this item should I give away?~^000000";
        input $jmp_item_amount2;
        next;
        mes "[Manager]";
        mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2)   +"^000000? ^FF0000Great.~^000000";
        next;
        goto L_JumpAdmin;

        SP3:
        next;
        mes "[Manager]";
        mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
        input $jmp_item_id3;
        next;
        mes "[Manager]";
        mes "^FF0000~How many if this item should I give away?~^000000";
        input $jmp_item_amount3;
        next;
        mes "[Manager]";
        mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3)   +"^000000? ^FF0000Great.~^000000";
        next;
        goto L_JumpAdmin;

        Case 3:
            next;
            mes "[Manager]";
            mes "Bye!!";
            close;

        }// End Admin Manager...

    OnMinute25:
    L_StartJmp:
    announce "Jumper Event : will begin in 20 seconds",bc_blue;
    sleep2 5000;
    announce "Jumper Event : I'm Going to JUMP somewhere..!!",bc_blue;
    sleep2 5000;
    announce "Jumper Event : By the way I'm going to disguise into a random monster.!!",bc_blue;
    sleep2 10000;
    announce "Jumper Event : Last 10 seconds",bc_blue;
    sleep2 10000;
    set $@ran, rand(1,10);
    if ($@ran == 10) set $@jmpmap$,"hugel";
    if ($@ran == 9) set $@jmpmap$,"yuno";
    if ($@ran == 8) set $@jmpmap$,"comodo";
    if ($@ran == 7) set $@jmpmap$,"xmas";
    if ($@ran == 6) set $@jmpmap$,"aldebaran";
    if ($@ran == 5) set $@jmpmap$,"izlude";
    if ($@ran == 4) set $@jmpmap$,"payon";
    if ($@ran == 3) set $@jmpmap$,"geffen";
    if ($@ran == 2) set $@jmpmap$,"morocc";
    if ($@ran == 1) set $@jmpmap$,"prontera";
    announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue;
    set $@JmpRnd,10;
    goto OnStart;

    OnStart:
    if ($@JmpRnd == 0){
    stopnpctimer;
    set $@JumpStart,0;
    sleep2 3000;
    announce "Jumper Event : is now OVER!!",bc_blue;
    sleep2 15000;
    movenpc "Jumper"+$@ran+"",1,1; //move the NPC
    setnpcdisplay "Jumper"+$@ran+"",1002;
    end;
    }
    if ($@JmpRnd == 10){
    goto OnStart2;
    }
    stopnpctimer;
    sleep2 3000;
    announce "Jumper Event : Next Round will begin in 15 seconds...",bc_blue;
    sleep2 15000;
    setnpcdisplay "Jumper"+$@ran+"",1002;
    movenpc "Jumper"+$@ran+"",1,1; //move the NPC
    set $@ran, rand(1,10);
    if ($@ran == 10) set $@jmpmap$,"hugel";
    if ($@ran == 9) set $@jmpmap$,"yuno";
    if ($@ran == 8) set $@jmpmap$,"comodo";
    if ($@ran == 7) set $@jmpmap$,"xmas";
    if ($@ran == 6) set $@jmpmap$,"aldebaran";
    if ($@ran == 5) set $@jmpmap$,"izlude";
    if ($@ran == 4) set $@jmpmap$,"payon";
    if ($@ran == 3) set $@jmpmap$,"geffen";
    if ($@ran == 2) set $@jmpmap$,"morocc";
    if ($@ran == 1) set $@jmpmap$,"prontera";
    announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue;
    goto OnStart2;

    OnStart2:
    set $monster, rand(1001,1995);
    if($monster == 1003 || $monster == 1218 || $monster == 1006 || $monster == 1017 || $monster == 1021 || $monster == 1022 ||    $monster == 1027 || $monster == 1043 || $monster == 1006 || $monster == 1136 || $monster == 1137 || $monster == 1168 ||    $monster == 1171 || $monster == 1172 || $monster == 1173 || $monster == 1181 || $monster == 1210 || $monster == 1223 ||    $monster == 1284 || ($monster >= 1324 && $monster <= 1363) || $monster == 1006 || $monster == 1407 || $monster == 1411 ||    $monster == 1414 || $monster == 1496 || $monster == 1501 || $monster == 1900){ goto OnStart2; end; }
    while(1) { //Initiate an infinite loop
    set $@jx,rand(0,300); //Set a randon X coordinate
    set $@jy,rand(0,300); //Set a random Y coordinate
    if(checkcell(""+$@jmpmap$+"",$@jx,$@jy,cell_chkpass)) break; //If cell is walkable break out of the loop
    }
    initnpctimer;
    set $@JumpStart,1;
    movenpc "Jumper"+$@ran+"",$@jx,$@jy; //move the NPC
    setnpcdisplay "Jumper"+$@ran+"",$monster;
    set $@JmpRnd,$@JmpRnd-1;
    end;

    OnTimer60000:
    set $@JumpStart,0;
    announce "Jumper Event : WOW no One Found ME!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;
    sleep2 3000;
    donpcevent "jumpevent::OnStart";
    end;

}//End Script

-    script    Jumper    -1,{
    if( $@JumpStart == 0 ){
    mes "[Jumper]";
    mes "I'm sorry, Someone Found me..";
    close;
    }
    set $@prize, rand(1,100);
    if ( $@prize <= 50 ){
    set $@JumpStart,0;
    getitem $jmp_item_id1,$jmp_item_amount1;
    announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;
    donpcevent "jumpevent::OnStart";
    mes "[Jumper]";
    mes "WOW you found me!!";
    mes "Take this as a REWARD!!";
    mes "You got ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000";
    close;
    end;
    }
    set $@prize, rand(1,100);
    if ( $@prize <= 49 ){
    set $@JumpStart,0;
    getitem $jmp_item_id2,$jmp_item_amount2;
    announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;
    donpcevent "jumpevent::OnStart";
    mes "[Jumper]";
    mes "WOW you found me!!";
    mes "Take this as a REWARD!!";
    mes "You got ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000";
    close;
    end;
    }
    set $@prize, rand(1,100);
    if ( $@prize <= 48 ){
    set $@JumpStart,0;
    getitem $jmp_item_id3,$jmp_item_amount3;
    announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue;
    donpcevent "jumpevent::OnStart";
    mes "[Jumper]";
    mes "WOW you found me!!";
    mes "Take this as a REWARD!!";
    mes "You got ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000";
    close;
    end;
    }
}//End Script

prontera,1,1,1    duplicate(Jumper)    Jumper1    1002
morocc,1,1,1    duplicate(Jumper)    Jumper2    1002
geffen,1,1,1    duplicate(Jumper)    Jumper3    1002
payon,1,1,1    duplicate(Jumper)    Jumper4    1002
izlude,1,1,1    duplicate(Jumper)    Jumper5    1002
aldebaran,1,1,1    duplicate(Jumper)    Jumper6    1002
xmas,1,1,1    duplicate(Jumper)    Jumper7    1002
comodo,1,1,1    duplicate(Jumper)    Jumper8    1002
yuno,1,1,1    duplicate(Jumper)    Jumper9    1002
hugel,1,1,1    duplicate(Jumper)    Jumper10    1002

 

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As I read the script, you can set-up the prize via GM Account.

Quote

 switch(select("Start Jump Event?:Set Prize:Not today Fellas!")){

 

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The Item Prize is set by talking to the NPC.. 
Also, only GM level 99 can talk to the NPC =)

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