dsskh Posted July 6, 2017 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 9 Reputation: 1 Joined: 06/20/17 Last Seen: July 24, 2017 Share Posted July 6, 2017 I want the option to be applied when a hunter or sniper attacks. 4279,Deleter_Card,Deleter_Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; } Quote Link to comment Share on other sites More sharing options...
0 sader1992 Posted July 6, 2017 Group: Content Moderator Topic Count: 55 Topics Per Day: 0.01 Content Count: 1691 Reputation: 716 Joined: 12/21/14 Last Seen: 3 hours ago Share Posted July 6, 2017 (edited) 4279,Deleter_Card,Deleter_Card,6,20,,10,,,,,,,,16,,,,,{ if(Class == Job_Hunter || Class == Job_Sniper) {bonus bSPrecovRate,-100; bonus bSPGainValue,10;} },{},{ if(Class == Job_Hunter || Class == Job_Sniper) {heal 0,-100;} } Edit: nvm i missread the question if you could explaine more it would be better Edited July 6, 2017 by sader1992 Quote Link to comment Share on other sites More sharing options...
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dsskh
I want the option to be applied when a hunter or sniper attacks.
4279,Deleter_Card,Deleter_Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; }
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