// Script Core
//============================================================
- script quest_shop -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
set .menu$, .menu$+.Shops$[.@i]+":";
npcshopdelitem "qshop"+.@i,909;
}
end;
OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size == 1) set .@i, @i[0];
else {
for(set .@j,0; .@j<.@size; set .@j,.@j+1)
set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
set .@i, @i[select(.@menu$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;
OnBuyItem:
// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight(.@q[0],.@q[2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
specialeffect2 699;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
break;
case 3:
close;
}
}
function Chk {
if (getarg(0) < getarg(1)) {
set @qe[0],1;
return "^FF0000";
} else
return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
}
function script qshop {
deletearray @i[0],getarraysize(@i);
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
set @i[.@i],getarg(.@i);
doevent "quest_shop::OnMenu";
end;
}
Question
Sunset
Hello dear community!
I've just taken emistrys dymanic shop, and tried to add my own items after his items, (seems to be simple huh?), but my items are not appearing.
Here's the script:
//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
geffenia_in,365,241,6 script Celine#1 646,{ callfunc "qshop"; }
// Script Core
//============================================================
- script quest_shop -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);
// -----------------------------------------------------------
// Basic shop settings.
// -----------------------------------------------------------
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
// Points variable -- optional quest requirement.
// setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
setarray .Points$[0],"#CASHPOINTS","Cash Points";
// -----------------------------------------------------------
// Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
setarray .Shops$[1],"Headgears","Weapons","Other";
// -----------------------------------------------------------
// Quest items -- do NOT use a reward item more than once!
// Add(<shop ID>,<reward ID>,<reward amount>,
// <Zeny cost>,<point cost>,
// <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
Add(1,5208,1,500000,0,7015,50,1006,1,7441,25);
Add(1,18754,1,5000000,0,702,50,6252,100,6470,2,7563,100);
Add(1,18600,1,10000000,0,7206,500,7263,100,2213,1,4035,1,4058,1);//<- emistry's items until here, followings are mine//
Add(1,5288,1,0,734,100,2276,1,2296,1);
Add(1,5594,1,0,938,200,7004,50);
Add(1,5403,1,0,624,2,1023,200);
Add(1,5361,1,0,2265,1,975,10,719,5);
Add(1,5469,1,0,2221,1,6394,50,7063,100,975,10);
Add(1,5628,1,0,4031,1,7101,200);
Add(1,5182,1,0,5118,1,1060,300);
Add(1,5395,1,0,7161,200,7219,100);
Add(1,5360,1,0,7206,100,7345,200,1223,2);
Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
Add(3,531,1,3,0,512,1,713,1);
Add(3,532,1,3,0,513,1,713,1);
Add(3,533,1,3,0,514,1,713,1);
Add(3,534,1,3,0,515,1,713,1);
// -----------------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
set .menu$, .menu$+.Shops$[.@i]+":";
npcshopdelitem "qshop"+.@i,909;
}
end;
OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size == 1) set .@i, @i[0];
else {
for(set .@j,0; .@j<.@size; set .@j,.@j+1)
set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
set .@i, @i[select(.@menu$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;
OnBuyItem:
// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight(.@q[0],.@q[2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
specialeffect2 699;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
break;
case 3:
close;
}
}
OnEnd:
if (@qe[6]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
}
deletearray @qe[0],7;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
if (getitemname(getarg(.@i)) == "null") {
debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
return;
} else
setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
set @qe[0],1;
return "^FF0000";
} else
return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
}
function script qshop {
deletearray @i[0],getarraysize(@i);
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
set @i[.@i],getarg(.@i);
doevent "quest_shop::OnMenu";
end;
}
// Dummy shop data -- copy as needed.
//============================================================
- shop qshop1 -1,909:-1
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1
- shop qshop4 -1,909:-1
- shop qshop5 -1,909:-1
Thanks in advice!
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