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Warper NPC Stock


Quesooo

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Someone can help me about this problem

 

when player choosing a categories on the warper after 5 seconds or 3 seconds some time the chooises gone and the player got stuck and cant move

 

this is the script

 

-	script	Warper	-1,{
function Go; function Disp; function Pick; function Restrict;

// --------------------------------------------------
//	Main Menu:
// --------------------------------------------------

menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
	" ~ Special Areas",Special, " ~ Towns",Towns, " ~ Fields",Fields,
	" ~ Dungeons",Dungeons, " ~ Instances",Instances,
	" ~ Guild Dungeons",Guild_Dungeons;

	if (lastwarp$ == "")
		message strcharinfo(0),"You haven't warped anywhere yet.";
	else
		warp lastwarp$,lastwarpx,lastwarpy;
	end;

// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//	~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//	~ Dynamic menu and map selection (auto-numbered).
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//	~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
//	~ Only allows map for Renewal or Pre-Renewal modes.
//     If menu option numbers are given, only those maps
//     will be restricted (i.e. not for "Go").
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//	  at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------

function Go {
	warp getarg(0),getarg(1,0),getarg(2,0);
	getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
	end;
}
function Disp {
	if (getargcount() < 3)
		set @menu$, getarg(0);
	else {
		set @menu$,"";
		for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
			set @menu$, @menu$+getarg(0)+" "+.@i+":";
	}
	return;
}
function Pick {
	set .@warp_block,@warp_block;
	set @warp_block,0;
	if (getarg(0) == "") {
		set .@select, select(@menu$);
		set .@i, .@select;
		set .@map$, getarg(.@i);
	} else {
		set .@select, select(@menu$);
		set .@i, .@select-getarg(1,0);
		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
	}
	if (.@warp_block & (1<<.@select)) {
		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
		end;
	}
	warp .@map$,@c[.@i*2],@c[.@i*2+1];
	getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
	deletearray @c[0],getarraysize(@c);
	end;
}
function Restrict {
	if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
		if (getarg(1,0)) {
			set @warp_block,0;
			for(set .@i,1; .@i<getargcount(); set .@i,.@i+1)
				set @warp_block, @warp_block | (1<<getarg(.@i));
		} else {
			message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
			end;
		}
	}
	return;
}

// --------------------------------------------------
	Towns:
// --------------------------------------------------
menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
	"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, 
	"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
	"Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
	"Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
	"Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
	"Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
	"Umbala",T34, "Veins",T35, "Yuno",T36;

T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Restrict("PRE-RE");
	Go("brasilis",196,217);
T7: Go("comodo",209,143);
T8: Restrict("PRE-RE");
	Go("dewata",200,180);
T9: Restrict("PRE-RE");
	Go("ecl_in01",48,53);
T10: Go("einbech",63,35);
T11: Go("einbroch",64,200);
T12: Restrict("PRE-RE");
	Go("dicastes01",198,187);
T13: Go("geffen",119,59);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T16: Go("izlude",128,114);
T17: Go("jawaii",251,132);
T18: Go("lighthalzen",158,92);
T19: Go("louyang",217,100);
T20: Go("xmas",147,134);
T21: Restrict("PRE-RE");
	Go("malangdo",140,114);
T22: Restrict("PRE-RE");
	Go("malaya",212,206);
T23: Go("manuk",282,138);
T24: Go("mid_camp",210,288);
T25: Restrict("PRE-RE");
	Go("mora",55,146);
T26: Go("morocc",156,93);
T27: Go("moscovia",223,184);
T28: Go("nameless_n",256,215);
T29: Go("niflheim",202,174);
T30: Go("payon",179,100);
T31: Go("rachel",130,110);
T32: Go("splendide",201,147);
T33: Go("thor_camp",246,68);
T34: Go("umbala",97,153);
T35: Go("veins",216,123);
T36: Go("yuno",157,51);

// --------------------------------------------------
	Fields:
// --------------------------------------------------
menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
	"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
	"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
	"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
	"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
	"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
	"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
	"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
	"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
	"Yuno Fields",F28;

F1: setarray @c[2],190,197;
	Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("PRE-RE");
	setarray @c[2],193,220,220,187;
	Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("PRE-RE");
	setarray @c[2],74,32;
	Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("PRE-RE",5);
	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
	Disp("Comodo Field",1,9); Pick("cmd_fild");
F6: Restrict("PRE-RE");
	setarray @c[2],371,212;
	Disp("Dewata Field",1,1); Pick("dew_fild");
F7: Restrict("PRE-RE");
	setarray @c[2],97,314;
	Disp("Eclage Field",1,1); Pick("ecl_fild");
F8: Restrict("PRE-RE",2,10);
	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
	Disp("Einbroch Field",1,10); Pick("ein_fild");
F9: Restrict("PRE-RE");
	setarray @c[2],143,132,143,217;
	Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("PRE-RE",13,15);
	setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
	Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
	Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: Restrict("PRE-RE",3,7);
	setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
	Disp("Hugel Field",1,7); Pick("hu_fild");
F13: setarray @c[2],240,179,185,235,240,226;
	Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F14: setarray @c[2],229,187;
	Disp("Louyang Field",1,1); Pick("lou_fild");
F15: setarray @c[2],115,145;
	Disp("Lutie Field",1,1); Pick("xmas_fild");
F16: Restrict("PRE-RE");
	setarray @c[2],40,272,207,180;
	Disp("Malaya Field",1,2); Pick("ma_fild");
F17: setarray @c[2],35,236,35,262,84,365;
	Disp("Manuk Field",1,3); Pick("man_fild");
F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
	Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F19: setarray @c[2],82,104,131,147;
	Disp("Moscovia Field",1,2); Pick("mosk_fild");
F20: setarray @c[2],215,229,167,234;
	Disp("Niflheim Field",1,2); Pick("nif_fild");
F21: Restrict("PRE-RE",5,11);
	setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
	Disp("Payon Forest",1,11); Pick("pay_fild");
F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
	Disp("Prontera Field",0,11); Pick("prt_fild",1);
F23: Restrict("PRE-RE",2,7,9,10,11,13);
	setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
	Disp("Rachel Field",1,13); Pick("ra_fild");
F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
	Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
	Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
F25: setarray @c[2],175,186,236,184,188,204;
	Disp("Splendide Field",1,3); Pick("spl_fild");
F26: setarray @c[2],217,206,223,221,237,215,202,197;
	Disp("Umbala Field",1,4); Pick("um_fild");
F27: Restrict("PRE-RE",5);
	setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
	Disp("Veins Field",1,7); Pick("ve_fild");
F28: Restrict("PRE-RE",5,10);
	setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
	Disp("Yuno Field",1,12); Pick("yuno_fild");

// --------------------------------------------------
	Dungeons:
// --------------------------------------------------
menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6,
	"Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
	"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
	"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
	"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
	"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
	"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;

D1: setarray @c[2],261,272,275,270,116,27;
	Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
	Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
	setarray @c[2],150,288,150,18,140,134,244,52;
	Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
	setarray @c[2],87,47,262,262;
	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
	Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
	Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
	Disp("Cursed Abbey",1,3); Pick("abbey");
D13: Restrict("RE");
	setarray @c[2],285,160,299,29;
	Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D14: setarray @c[2],22,14,292,290;
	Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
	Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
	Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
	Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
	Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
	Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
	Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
	Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
	Disp("Entrance:Juperos 1:Juperos 2:Core");
	Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
	Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: setarray @c[2],218,196,282,20,165,38;
	Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D24: setarray @c[2],126,68,47,30;
	Disp("Magma Dungeon",1,2); Pick("mag_dun");
D25: Restrict("RE");
	setarray @c[2],33,230;
	Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D26: setarray @c[2],189,48,165,30,32,135;
	Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D27: setarray @c[2],61,239,60,271;
	Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D28: setarray @c[2],298,167,224,149,266,280;
	Disp("Odin Temple",1,3); Pick("odin_tem");
D29: setarray @c[2],32,170,21,185;
	Disp("Orc Dungeon",1,2); Pick("orcsdun");
D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
	Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D31: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8;
	Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd");
D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9;
	Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D33: Restrict("RE");
	setarray @c[2],364,44,101,141;
	Disp("Scaraba Hole",1,2); Pick("dic_dun");
D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
	Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D35: setarray @c[2],69,24,102,27;
	Disp("Sunken Ship",1,2); Pick("treasure");
D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
	Disp("Thanatos Tower",1,12); Pick("tha_t");
D37: setarray @c[2],21,228,75,205,34,272;
	Disp("Thor Volcano",1,3); Pick("thor_v");
D38: setarray @c[2],205,15,129,133;
	Disp("Toy Factory",1,2); Pick("xmas_dun");
D39: setarray @c[2],154,49,148,261,132,189,100,192;
	Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D40: Restrict("RE",1,2);
	setarray @c[2],42,31,48,30,204,78;
	Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
	Pick("","um_dun01","um_dun02","yggdrasil01");

// --------------------------------------------------
	Guild_Dungeons:
// --------------------------------------------------
menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
    	"Arunafeltz",G5, "Schwaltzvalt",G6;

G1: Restrict("PRE-RE",2,3);
	setarray @c[2],119,93,119,93,120,130;
	Disp("Baldur F1:Baldur F2:Hall of Abyss");
	Pick("","gld_dun01","gld_dun01_2","gld2_pay");
G2: Restrict("PRE-RE",2,3);
	setarray @c[2],39,161,39,161,147,155;
	Disp("Luina F1:Luina F2:Hall of Abyss");
	Pick("","gld_dun02","gld_dun02_2","gld2_ald");
G3: Restrict("PRE-RE",2,3);
	setarray @c[2],50,44,50,44,140,132;
	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
	Pick("","gld_dun03","gld_dun03_2","gld2_prt");
G4: Restrict("PRE-RE",2,3);
	setarray @c[2],116,45,116,45,152,118;
	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
	Pick("","gld_dun04","gld_dun04_2","gld2_gef");
G5: Go("arug_dun01",199,195);
G6: Go("schg_dun01",200,124);

// --------------------------------------------------
	Instances:
// --------------------------------------------------

menu	"Endless Tower",I1, "Orc's Memory",I2, "Sealed Shrine",I3;

I1: Go("e_tower",72,112);
I2: Go("gef_fild10",240,198);
I3: Go("monk_test",306,143);

// --------------------------------------------------
	Special:
// --------------------------------------------------
menu	"Mall Room",S1, "Auction Hall",S2, "Casino",S3,
	"Monster Race Arena",S4, "Turbo Track",S5;

S1: Go("1@tnm2",136,131);
S2: Go("auction_01",22,68);
S3: Go("cmd_in02",179,129);
S4: Go("p_track01",62,41);
S5: Go("turbo_room",99,114);
}

// --------------------------------------------------
//	Duplicates:
// --------------------------------------------------
alb2trea,57,70,6	duplicate(Warper)	Warper#tre	112
alberta,28,240,4	duplicate(Warper)	Warper#alb	112
aldebaran,145,118,4	duplicate(Warper)	Warper#alde	112
amatsu,203,87,4	duplicate(Warper)	Warper#ama	112
ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	112
comodo,194,158,4	duplicate(Warper)	Warper#com	112
einbech,59,38,6	duplicate(Warper)	Warper#einbe	112
einbroch,69,202,4	duplicate(Warper)	Warper#einbr	112
gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	112
geffen,115,66,4	duplicate(Warper)	Warper#gef	112
glast_01,372,308,4	duplicate(Warper)	Warper#glh	112
gonryun,162,122,4	duplicate(Warper)	Warper#gon	112
hugel,101,151,4	duplicate(Warper)	Warper#hug	112
izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	112
izlude,126,118,4	duplicate(Warper)	Warper#izl	112
jawaii,253,138,4	duplicate(Warper)	Warper#jaw	112
lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	112
louyang,208,103,6	duplicate(Warper)	Warper#lou	112
manuk,274,146,6	duplicate(Warper)	Warper#man	112
mid_camp,216,288,4	duplicate(Warper)	Warper#mid	112
mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	112
moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	112
morocc,164,110,4	duplicate(Warper)	Warper#mor	112
moc_fild04,207,331,4	duplicate(Warper)	Warper#mocf	112
moscovia,229,191,4	duplicate(Warper)	Warper#mos	112
nameless_n,259,213,4	duplicate(Warper)	Warper#nam	112
niflheim,205,179,4	duplicate(Warper)	Warper#nif	112
pay_arche,42,134,4	duplicate(Warper)	Warper#arc	112
payon,182,108,4	duplicate(Warper)	Warper#pay	112
prontera,158,193,3	duplicate(Warper)	Warper#prt	112
prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	112
rachel,135,116,4	duplicate(Warper)	Warper#rac	112
splendide,205,153,4	duplicate(Warper)	Warper#spl	112
thor_camp,249,76,4	duplicate(Warper)	Warper#thor	112
tur_dun01,148,239,4	duplicate(Warper)	Warper#tur	112
umbala,106,150,3	duplicate(Warper)	Warper#umb	112
veins,214,123,4	duplicate(Warper)	Warper#ve	112
xmas,150,136,6	duplicate(Warper)	Warper#xmas	112
yuno,162,47,4	duplicate(Warper)	Warper#yuno	112
bossnia_02,203,204,4	duplicate(Warper)	Warper#bossnia_02	112
1@tnm2,141,130,4	duplicate(Warper)	Warper#1@tnm2	112

// --------------------------------------------------
//	Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4	duplicate(Warper)	Warper#bra	112
dewata,204,186,6	duplicate(Warper)	Warper#dew	112
dicastes01,194,194,6	duplicate(Warper)	Warper#dic	112
eclage,107,37,4	duplicate(Warper)	Warper#ecla	112
ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	112
malangdo,134,117,6	duplicate(Warper)	Warper#mal	112
malaya,210,205,4	duplicate(Warper)	Warper#ma	112
mora,57,152,4	duplicate(Warper)	Warper#mora	112

 

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I think its normal that being afk when talking npc will go like that

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Hello there, before that, may we know from whom did you get this script from? Where did you download this? What dungeon/town did it disappear?
Thank you.

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On 5/4/2017 at 4:41 AM, Freya said:

Hello there, before that, may we know from whom did you get this script from? Where did you download this? What dungeon/town did it disappear?
Thank you.

all option on the warper npc is disappeared

 

i just review the script many time but i cant figure out how does this happens

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I tested your script on my test server, and it looks fine. Maybe another script is conflicting it.

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You can check it here https://github.com/rathena/rathena/blob/master/src/config/secure.h its for security reason.

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