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Floating Rate


lucasavilez

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n-

Edited by lucasavilez
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-	script	sample#exp	-1,{
	
	OnPCStatCalcEvent:
		if ( BaseLevel >= 1 && BaseLevel <= 60 ) {
			bonus2 bExpAddRace, RC_All, 500;
		}
		else if ( BaseLevel >= 61 && BaseLevel <= 99 ) {
			bonus2 bExpAddRace, RC_All, 200;
		}
		end;
		
}

you can try this.

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Hi Emistry, we tried this using the scripts, but we opted to edit the functions that give exp on source. More especific on mob.c 

 

Anyway, thanks for your answer.

 

This request can be closed, i`m current working with lucasavilez

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