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WoR Event Missing Part Script Help


Bringer

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Mechanics:

  • Has GM controller (GM can trigger on/off debugging purposes)
  • NPC Automated (can be changed)
  • Announces that "PVP vs PVP will happen"
  • NPC will announce that you have XXmins to register
  • Click the NPC to register/leave (2 choices)
  • After registering, players will warp to a certain map and will randomize them to join 50% chance on Team A(Can be changed; ex cloth color blue) &  TeamB(cloth Color Red
    • Warps to the room, change cloth color of player when he's in Red Team or Blue Team
Spoiler

//Registration NPC

jupe_ele,40,57,4	script	WoR Trigger	106,{

if (getgmlevel() >= 30) goto wor_Admin;
    mes "[Minion]";
    mes "Hello " + strcharinfo(0) + ", my master is busy.";
    mes "*sigh*";
    close;

wor_Admin:
    mes "[WoR Trigger]";
    mes "Hello " + strcharinfo(0) + ", would you like me to call my Boss?";
    mes "He is the only one who can start it!";
    menu "Start Event",startlmsevent2,"No Thanks",leave;
    startlmsevent2:
        next;
        mes "[WoR Trigger]";
        mes "Ok, I'll call him this instant.";
        close2;
        goto startworevent;


leave:
        next;
        mes "[WoR Trigger]";
        mes "Ok " + strcharinfo(0) +", nice seeing you.";
        close;
OnClock0000:
OnClock0300:
OnClock0600:
OnClock0900:
goto startworevent;


startworevent:
	announce "[ WoR Manager ]: War Of Rune Registration will start at 5 minutes",0;
		sleep2 1000;
    announce "[ WoR Manager ]:  War Of Rune registration has been started you may now register! in 5 minutes.",0;
    sleep2 1000;
    announce "[WoR Manager]: Please go to Prontera and Register now if you want to join.",0;
    initnpctimer;
    end;

OnTimer30000:
    announce "[WoR Manager ]: Last 30 seconds.",0;
    sleep2 1000;
    announce "[WoR Manager ]: If you want to join please Register in Prontera.",0;
    end;

OnTimer50000:
    announce "[WoR Manager]: Last 10 seconds.",0;
    end;

OnTimer55000:
    announce "[WoR Manager]: 5.",0;
    end;

OnTimer56000:
    announce "[WoR Manager]: 4.",0;
    end;

OnTimer57000:
    announce "[WoR Manager]: 3.",0;
    end;

OnTimer58000:
    announce "[WoR Manager]: 2.",0;
    end;

OnTimer59000:
    announce "[WoR Manager]: 1.",0;
    end;

OnTimer60000:
    announce "[WoR Manager]: Registration of the War Over Rune is Over.",0;
    end;

OnTimer61000:

    donpcevent "WoR Manager::OnEnable";
    stopnpctimer;
    end;
}


//Registration NPC
aretnorp,208,249,5	script	WoR Manager	734,{


set look,rand(1,2);
set .@name$,"[WoR Manager]";
	mes .@name$;
	mes "Greetings, how can be any help for you today?";
	menu "Register",register,"What is WoR?",what_is_wor,"WoR Schedules",wor_schedules,"I'm just passing by",im_just_passing_by;
register:
	if ( look == 1 ) {
		next;
		mes .@name$;
		mes "You will be participating in the '^0000FFBlue Team^000000'.";
		setlook 7,374;
		warp "prt_are01",47,149;
		set woralready,1;
		end;
		}
		else {
		next;
		mes .@name$;
		mes "You will be participating in the '^FF0000Red Team^000000'.";
		setlook 7,407;
		warp "prt_are01",251,149;
		set woralready,1;
		end;
		}
if ( woralready == 1 ) {
	next;
	mes .@name$;
	mes "I'm sorry adventurer, but leaving the arena means quitting the entire event. Please try again next time.";
	close;
}

wor_schedules:
	next;
	mes .@name$;
	mes "The current WoR Schedules are:";
	mes "^0000FF12:00^000000";
	mes "^0000FF21:00^000000";
	mes "^0000FF03:00^000000";
	close;

what_is_wor:
	next;
	mes .@name$;
	mes "WoR is the short term for 'War Over Rune'.";
	next;
	mes .@name$;
	mes "WoR is a PvP-Based Event where in you have 20 minutes to kill anyone in the opposing team.";
	next;
	mes .@name$;
	mes "There are two teams in the event: The ^0000FFBlue Team^000000 and The ^FF0000Red Team^000000";
	next;
	mes .@name$;
	mes "The Goal of the event is to gain points by killing other team's members.";
	next;
	mes .@name$;
	mes "After 20 minutes, an NPC will appear in the middle of the map to give rewards to players.";
	next;
	mes .@name$;
	mes "The reward for the winning team is 100 PvP Points and 20 PvP Points for the losing team.";
	close;

im_just_passing_by:
	next;
	mes .@name$;
	mes "Okay, see yah later.";
	close;

OnEnable:
	announce "[WoR Manager]: Both teams have 1 Minute to prepare",bc_all;
	sleep2 10000;
	announce "[WoR Manager]:War Over Rune Begun! You have 20minutes. Good Luck ot both teams!",bc_all;
	sleep2 10000;
	end;

}

 

Inside the Room area:

  • Red Team Waiting ROOM
    prt_are01 251,149
  • Blue Team Waiting Room
    prt_are01 49,149
  • Players can't move until the event time starts.
  • Two NPCs where Team A and Team B are separated. (own room for TEAM A and TEAM B )
    • NPCs has this option: Can quit and warp back to savepoint. 
    • NPCs can shower what's the current status of the game:
      • Their Kills , Deaths , and scores of Red and Blue Team
        Spoiler
        
        //Team NPC (Red Team)
        prt_are01,75,228,5	script	Red Team Manager	733,{
            mes "[Team Manager]";
            mes "What do you want to know?";
            menu "Standings",standings_red;
        
        standings_red:
            next;
            mes "[ WoR Score ]";
            mes "Red Team: "+red_score+"";
            mes "Blue Team: "+blue_score+"";
            close;
        }
        
        //Team NPC (Blue Team)
        prt_are01,223,80,5	script	Blue Team Manager	733,{
            mes "[Team Manager]";
            mes "What do you want to know?";
            menu "Standings",standings_blue;
        
        standings_blue:
            next;
            mes "[ WoR Score ]";
            mes "Red Team: "+red_score+"";
            mes "Blue Team: "+blue_score+"";
            close;
        }
        
        -	script	workill	-1,{
        
        OnPCKillEvent:
        	getmapxy(.@map$,.@x,.@y,0);
        	if(.@map$=="prt_are01")
        	set #CASHPOINTS,#CASHPOINTS+1;
        	dispbottom "Gained a kill point! Total: [ "+#CASHPOINTS+" ] "; 
        	end;
        }
        
        //Player Dies in the event
        -	script	wordie	-1,{
        set red_score,0;
        set blue_score,0;
        set deaths_player_red,0;
        set deaths_player_blue,0;
        OnPCDieEvent:
        	if( strcharinfo(3) == "prt_are01" && getlook(7) == 374 ) {
                set red_score,red_score+1;
                set deaths_player_red,deaths_player_red+1;
                    warp "prt_are01",76,223;
                    sleep2 1000;
        	percentheal 100,100;
        	repairall();
                    sleep2 10000;
                    warp "prt_are01",104,195;
                end;
        	}
        	if( strcharinfo(3) == "prt_are01" && getlook(7) == 407 ) {
                set blue_score,blue_score+1;
                set deaths_player_blue,deaths_player_blue+1;
                warp "prt_are01",223,75;
                    sleep2 1000;
        	percentheal 100,100;
        	repairall();
                    sleep2 10000;
                    warp "prt_are01",195,104;
                end;
                }

         

         

Event starts:

  • NPC will chose a KING(Cloth Color can be changed) from both TEAMS [will be announced on the map] 
    • If the king is killed, killer will receive xx item (can be changed or points) [announce if killed and the killer]
    • If the king is killed, NPC will choose a new King. [announce again the new king]
      • King cannot use skill. unless he's killed. 
    • If the king will not die on the whole event, he will receive xxitem(can be changed or points)
  • If they die, they will instantly back to their "own" room, where they were separated at first. 
  • Red Team Respawn Area prt_are01 76 223
  • Blue Team Respawn Area prt_are01 223 75
  • If players kill their own Team 5x(can change or decrease points every teamkill), they will instantly warped to savepoint.

Event ends:

  • All players inside the map will be warped on a certain location [prt_are01,149,249] with the NPC [prt_are01,149,253] to click and get them out of the room.
  • Higher Team Score will be Winner
  • Winning team gets (xxx item / points) and Losing team gets (xxx item / points.)
Edited by Bringer
Fix The Missing Req for Script
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