Malice Posted March 1, 2017 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 38 Reputation: 1 Joined: 02/02/17 Last Seen: November 14, 2023 Share Posted March 1, 2017 Hi everyone!, So I added a custom item and used Item Converter to generate my Iteminfo.lua .... Everything worked fine with the added custom item, However what I didnt notice is that the weapon sprites gone invisible after updating the Iteminfo.lua. Thanks in advance! Im using a 20151104 Client... Quote Link to comment Share on other sites More sharing options...
0 jomjoms123 Posted September 15, 2018 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 06/11/12 Last Seen: April 19, 2020 Share Posted September 15, 2018 same issue here Quote Link to comment Share on other sites More sharing options...
0 lllaaazzz Posted September 19, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 10/14/17 Last Seen: February 16, 2019 Share Posted September 19, 2018 (edited) ops double post [13100] = { unidentifiedDisplayName = "Pistol", unidentifiedResourceName = "식스슈터", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Six Shooter", identifiedResourceName = "식스슈터", identifiedDescriptionName = { "A six chambered revolver that is the most basic weapon for Gunslingers.", "HIT - 10", "Class :^777777 Revolver^000000", "Attack :^777777 30^000000", "Weight :^777777 40^000000", "Weapon Level :^777777 1^000000", "Required Level :^777777 10^000000", "Applicable Job :^777777 Gunslinger^000000", }, slotCount = 1, ClassNum = 17 }, check item info lua, look at ClassNum = 17 then go to your english grf probably and go to data>luafiles514>luafiles>datainfo you should find a weapontable.lub somewhere here, could be somewhere else but itll look like this: Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24, WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25, WEAPONTYPE_SWORD_SWORD = 26, WEAPONTYPE_AXE_AXE = 27, WEAPONTYPE_SHORTSWORD_SWORD = 28, WEAPONTYPE_SHORTSWORD_AXE = 29, WEAPONTYPE_SWORD_AXE = 30, WEAPONTYPE_Main_Gauche = 31, WEAPONTYPE_Stiletto = 32, WEAPONTYPE_Gladius = 33, WEAPONTYPE_Zeny_Knife = 34, WEAPONTYPE_Poison_Knife = 35, WEAPONTYPE_Princess_Knife = 36, WEAPONTYPE_Sasimi = 37, WEAPONTYPE_Lacma = 38, WEAPONTYPE_Tsurugi = 39, WEAPONTYPE_Ring_Pommel_Saber = 40, WEAPONTYPE_Haedonggum = 41, WEAPONTYPE_Saber = 42, WEAPONTYPE_Jewel_Sword = 43, WEAPONTYPE_Gaia_Sword = 44, WEAPONTYPE_Twin_Edge_B = 45, WEAPONTYPE_Twin_Edge_R = 46, WEAPONTYPE_Priest_Sword = 47, WEAPONTYPE_Katana = 48, WEAPONTYPE_Bastard_Sword = 49, WEAPONTYPE_Broad_Sword = 50, 17 is Handgun These are the only things you gotta change to add custom weapons/sound effects (you still gotta add the proper genders/job animations) Edited September 19, 2018 by lllaaazzz Quote Link to comment Share on other sites More sharing options...
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Malice
Hi everyone!,
So I added a custom item and used Item Converter to generate my Iteminfo.lua .... Everything worked fine with the added custom item, However what I didnt notice is that the weapon sprites gone invisible after updating the Iteminfo.lua.
Thanks in advance!
Im using a 20151104 Client...
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