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WEAPON Sprite Invisible


Malice

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Hi everyone!, 

So I added a custom item and used Item Converter to generate my Iteminfo.lua .... Everything worked fine with the added custom item, However what I didnt notice is that the weapon sprites gone invisible after updating the Iteminfo.lua.

Thanks in advance!


Im using a 20151104 Client...

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ops double post
 

 

	[13100] = {
		unidentifiedDisplayName = "Pistol",
		unidentifiedResourceName  = "식스슈터",
		unidentifiedDescriptionName = {
			"Unidentified item, can be identified with [Magnifier].",
		},
		identifiedDisplayName = "Six Shooter",
		identifiedResourceName = "식스슈터",
		identifiedDescriptionName = {
			"A six chambered revolver that is the most basic weapon for Gunslingers.",
			"HIT - 10",
			"Class :^777777 Revolver^000000",
			"Attack :^777777 30^000000",
			"Weight :^777777 40^000000",
			"Weapon Level :^777777 1^000000",
			"Required Level :^777777 10^000000",
			"Applicable Job :^777777 Gunslinger^000000",
		},
		slotCount = 1,
		ClassNum = 17
	},

check item info lua, look at ClassNum = 17

 

then go to your english grf probably and go to 

 

data>luafiles514>luafiles>datainfo 

you should find a weapontable.lub somewhere here, could be somewhere else but itll look like this: 

Weapon_IDs = {
    WEAPONTYPE_NONE = 0,
    WEAPONTYPE_SHORTSWORD = 1,
    WEAPONTYPE_SWORD = 2,
    WEAPONTYPE_TWOHANDSWORD = 3,
    WEAPONTYPE_SPEAR = 4,
    WEAPONTYPE_TWOHANDSPEAR = 5,
    WEAPONTYPE_AXE = 6,
    WEAPONTYPE_TWOHANDAXE = 7,
    WEAPONTYPE_MACE = 8,
    WEAPONTYPE_TWOHANDMACE = 9,
    WEAPONTYPE_ROD = 10,
    WEAPONTYPE_BOW = 11,
    WEAPONTYPE_KNUKLE = 12,
    WEAPONTYPE_INSTRUMENT = 13,
    WEAPONTYPE_WHIP = 14,
    WEAPONTYPE_BOOK = 15,
    WEAPONTYPE_CATARRH = 16,
    WPCLASS_GUN_HANDGUN = 17,
    WPCLASS_GUN_RIFLE = 18,
    WPCLASS_GUN_GATLING = 19,
    WPCLASS_GUN_SHOTGUN = 20,
    WPCLASS_GUN_GRANADE = 21,
    WPCLASS_SYURIKEN = 22,
    WPCLASS_TWOHANDROD = 23,
    WPCLASS_LAST = 24,
    WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25,
    WEAPONTYPE_SWORD_SWORD = 26,
    WEAPONTYPE_AXE_AXE = 27,
    WEAPONTYPE_SHORTSWORD_SWORD = 28,
    WEAPONTYPE_SHORTSWORD_AXE = 29,
    WEAPONTYPE_SWORD_AXE = 30,
    WEAPONTYPE_Main_Gauche = 31,
    WEAPONTYPE_Stiletto = 32,
    WEAPONTYPE_Gladius = 33,
    WEAPONTYPE_Zeny_Knife = 34,
    WEAPONTYPE_Poison_Knife = 35,
    WEAPONTYPE_Princess_Knife = 36,
    WEAPONTYPE_Sasimi = 37,
    WEAPONTYPE_Lacma = 38,
    WEAPONTYPE_Tsurugi = 39,
    WEAPONTYPE_Ring_Pommel_Saber = 40,
    WEAPONTYPE_Haedonggum = 41,
    WEAPONTYPE_Saber = 42,
    WEAPONTYPE_Jewel_Sword = 43,
    WEAPONTYPE_Gaia_Sword = 44,
    WEAPONTYPE_Twin_Edge_B = 45,
    WEAPONTYPE_Twin_Edge_R = 46,
    WEAPONTYPE_Priest_Sword = 47,
    WEAPONTYPE_Katana = 48,
    WEAPONTYPE_Bastard_Sword = 49,
    WEAPONTYPE_Broad_Sword = 50,

17 is Handgun

 

These are the only things you gotta change to add custom weapons/sound effects 

(you still gotta add the proper genders/job animations)

Edited by lllaaazzz
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