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Posted

Try to replace

		setarray .@position$[1], "Headgear","Armor","Shield","Invalid","Garment","Footgear";
		set .@menu$,"";
		deletearray .@arr;
		set .@j, 1;
		for( set .@i,1; .@i <= 6; set .@i,.@i+1 )
		{
			if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields
				set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
				set .@arr[.@j], .@i;
				set .@j, .@j + 1;
				set .@menu$, .@menu$ + ":";
			}
			if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) {
				set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
				set .@arr[.@j], .@i;
				set .@j, .@j + 1;
				set .@menu$, .@menu$ + ":";
			}

			
		}
		
		if (.@menu$ == "") {
			mes "["+strnpcinfo(1)+"]";
			mes "Errr wait. Oh Sorry but you must have armors equipped to enchant them!";
			close;
		}
		
		// Calibrating menu
		set .@part, select(.@menu$);
		if (.@arr[.@part] == 1)
			set .@part, 1;
		else if (.@arr[.@part] == 2)
			set .@part, 2;
		else if (.@arr[.@part] == 3)
			set .@part, 3;
		else if (.@arr[.@part] == 5)
			set .@part, 5;
		else if (.@arr[.@part] == 6)
			set .@part, 6;

TO

		setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
		for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) {
			if( getequipisequiped(.@indices[.@i]) ) {
				if( getiteminfo(getequipid(.@indices[.@i]),2) == 5 || getiteminfo(getequipid(.@indices[.@i]),5) == 136 )
					continue;
				set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
			}
			set .@menu$, .@menu$ + ":";
		}
		
		// Calibrating menu
		set .@part, .@indices[ select(.@menu$) ];

 

  • Upvote 1
  • 0
Posted
3 hours ago, Technoken said:

Try to replace


		setarray .@position$[1], "Headgear","Armor","Shield","Invalid","Garment","Footgear";
		set .@menu$,"";
		deletearray .@arr;
		set .@j, 1;
		for( set .@i,1; .@i <= 6; set .@i,.@i+1 )
		{
			if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields
				set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
				set .@arr[.@j], .@i;
				set .@j, .@j + 1;
				set .@menu$, .@menu$ + ":";
			}
			if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) {
				set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
				set .@arr[.@j], .@i;
				set .@j, .@j + 1;
				set .@menu$, .@menu$ + ":";
			}

			
		}
		
		if (.@menu$ == "") {
			mes "["+strnpcinfo(1)+"]";
			mes "Errr wait. Oh Sorry but you must have armors equipped to enchant them!";
			close;
		}
		
		// Calibrating menu
		set .@part, select(.@menu$);
		if (.@arr[.@part] == 1)
			set .@part, 1;
		else if (.@arr[.@part] == 2)
			set .@part, 2;
		else if (.@arr[.@part] == 3)
			set .@part, 3;
		else if (.@arr[.@part] == 5)
			set .@part, 5;
		else if (.@arr[.@part] == 6)
			set .@part, 6;

TO


		setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
		for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) {
			if( getequipisequiped(.@indices[.@i]) ) {
				if( getiteminfo(getequipid(.@indices[.@i]),2) == 5 || getiteminfo(getequipid(.@indices[.@i]),5) == 136 )
					continue;
				set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
			}
			set .@menu$, .@menu$ + ":";
		}
		
		// Calibrating menu
		set .@part, .@indices[ select(.@menu$) ];

 

THX!! now work

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