Synel Posted February 15, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.01 Content Count: 38 Reputation: 1 Joined: 01/09/17 Last Seen: October 23, 2022 Share Posted February 15, 2017 (edited) If I wanted to increase skill damage by a percentage on some condition, how would I write that into battle.c? More specifically, on a conditional if statement, what would go after the { to increase skill damage by a percentage? Edited February 16, 2017 by Synel Nvm, found a workaround Quote Link to comment Share on other sites More sharing options...
0 Chaos92 Posted February 15, 2017 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 1826 Reputation: 288 Joined: 08/03/12 Last Seen: 1 hour ago Share Posted February 15, 2017 u can add the skill list in skilldamagedb.txt https://github.com/rathena/rathena/blob/master/db/skill_damage_db.txt read on how it works on certain groups/maps. First, make sure you already uncomment //#define ADJUST_SKILL_DAMAGE in core.h https://github.com/rathena/rathena/blob/master/src/config/core.h Dont forget to recompile your server. 1 Quote Link to comment Share on other sites More sharing options...
0 Synel Posted February 15, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.01 Content Count: 38 Reputation: 1 Joined: 01/09/17 Last Seen: October 23, 2022 Author Share Posted February 15, 2017 (edited) Well, can you write another condition into that somehow? I might just not know enough code yet to do it properly, but I don't think the conditions there would cover what I'm trying to do. Edited February 16, 2017 by Synel Nvm. Found a workaround Quote Link to comment Share on other sites More sharing options...
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Synel
If I wanted to increase skill damage by a percentage on some condition, how would I write that into battle.c?
More specifically, on a conditional if statement, what would go after the { to increase skill damage by a percentage?
Edited by SynelNvm, found a workaround
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