Hi guys, need some assitance how can i add @joinevent in my dice script
//##########################################################################
//By: ____ _ __ __ ____ _____ #
// | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____| #
// | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___ #
// | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \ #
// __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | #
//|_____________________________________________________________________/ #
// #
//##########################################################################
// #
//== Dice Event #
// #
//##########################################################################
// #
//== Automatically starts a dice event every 30 minutes of every hour #
// #
//== Prize- Change 13723 to any item ID you want the winner to recieved #
// # // Code Modify by : WordsUp
// Credit still for mAisakaTaiga
//##########################################################################
- script Dice#announcer -1,{
OnInit:
disablenpc "prtevent";
hideonnpc "Dice#evnt1";
bindatcmd("channeljoin",strnpcinfo(0)+"::OnChannelJoin");
end;
OnMinute10:
announce "Dice: We are going to have a Dice event.",0;
sleep2 10000;
announce "Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0;
sleep2 10000;
announce "Dice: After 1 Minute the Portal will close.",0;
sleep2 10000;
announce "Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0;
enablenpc "prtevent";
initnpctimer;
end;
OnTimer30000:
announce "Dice: Last 30 seconds.",0;
sleep2 5000;
announce "Dice: If you want to join please enter the Warp Portal beside me here in Prontera.",0;
end;
OnTimer50000:
announce "Dice: Last 10 seconds.",0;
end;
OnTimer55000:
announce "Dice: 5.",0;
end;
OnTimer56000:
announce "Dice: 4.",0;
end;
OnTimer57000:
announce "Dice: 3.",0;
end;
OnTimer58000:
announce "Dice: 2.",0;
end;
OnTimer59000:
announce "Dice: 1.",0;
end;
OnTimer60000:
announce "Dice: Time's up.",0;
end;
OnTimer61000:
disablenpc "prtevent";
OnChannelJoin:
donpcevent "Dice#evnt1::OnEnable";
stopnpctimer;
end;
OnTimer62000:
announce "Dice: The next Dice event will begin after 30 minutes.",0;
end;
}
//--------------------------------------------------
prontera,155,181,0 warp prtevent 2,2,quiz_01,204,90
//--------------------------------------------------
quiz_01,204,93,6 script Dice#evnt1 715,{
//--------------------------------------------------
mes "[Dice]";
mes "Please tell me your name";
next;
input .@name$;
if(.@name$ != strcharinfo(0)) {
mes "[Dice]";
mes "Are you sure thats your character name?";
close;
}
mes "[Dice]";
mes "Congrats. You've won.";
close2;
announce "Dice: We have a winner, "+.@name$+".",0;
getitem 969,10;
warp "prontera",155,182;
hideonnpc "Dice#evnt1";
end;
OnEnable:
mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0;
sleep2 10000;
mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: That's that.. Now let's play...",0;
sleep2 10000;
goto L_Start;
end;
L_Start:
if(getmapusers("quiz_01") == 1) goto L_Champ;
if(getmapusers("quiz_01") == 0) goto L_None;
if(getmapusers("quiz_01") > 1) {
announce "Dice: . . . . .",0;
set $@number, rand(1,4);
sleep2 10000;
announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0;
sleep2 10000;
announce "Dice: 5",0;
sleep2 5000;
announce "Dice: 4",0;
sleep2 4000;
announce "Dice: 3",0;
sleep2 3000;
announce "Dice: 2",0;
sleep2 2000;
announce "Dice: 1",0;
sleep2 1000;
announce "Dice: Time's up.",0;
donpcevent "evnt#1::OnEnable";
announce "Dice: Winning number "+$@number+".",0;
if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
end;
}
L_Lose1:
areawarp "quiz_01",183,81,191,60,"prontera",155,182;
areawarp "quiz_01",195,81,203,60,"prontera",155,182;
areawarp "quiz_01",207,81,215,60,"prontera",155,182;
goto L_Start;
end;
L_Lose2:
areawarp "quiz_01",183,81,191,60,"prontera",155,182;
areawarp "quiz_01",195,81,203,60,"prontera",155,182;
areawarp "quiz_01",219,81,227,60,"prontera",155,182;;
goto L_Start;
end;
L_Lose3:
areawarp "quiz_01",183,81,191,60,"prontera",155,182;
areawarp "quiz_01",207,81,215,60,"prontera",155,182;
areawarp "quiz_01",219,81,227,60,"prontera",155,182;
goto L_Start;
end;
L_Lose4:
areawarp "quiz_01",195,81,203,60,"prontera",155,182;
areawarp "quiz_01",207,81,215,60,"prontera",155,182;
areawarp "quiz_01",219,81,227,60,"prontera",155,182;
goto L_Start;
end;
L_Champ:
mapannounce "quiz_01","Dice: Come to me and tell me your name.",0;
hideoffnpc "Dice#evnt1";
end;
L_None:
announce "No One Enters the Dice Event. Closed",0;
hideonnpc "Dice#evnt1";
end;
}
- script evnt#1 -1,{
OnEnable:
areawarp "quiz_01",182,94,228,88,"prontera",155,182;
areawarp "quiz_01",185,87,188,82,"prontera",155,182;
areawarp "quiz_01",197,87,200,82,"prontera",155,182;
areawarp "quiz_01",209,87,212,82,"prontera",155,182;
areawarp "quiz_01",221,87,224,82,"prontera",155,182;
end;
}
// -- Mapflags
quiz_01 mapflag nowarp
quiz_01 mapflag nowarpto
quiz_01 mapflag noteleport
quiz_01 mapflag nosave
quiz_01 mapflag nomemo
quiz_01 mapflag nobranch
quiz_01 mapflag noloot
quiz_01 mapflag noskill
quiz_01 mapflag nopenalty
Question
dhaisuke
Hi guys, need some assitance how can i add @joinevent in my dice script
//########################################################################## //By: ____ _ __ __ ____ _____ # // | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____| # // | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___ # // | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \ # // __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | # //|_____________________________________________________________________/ # // # //########################################################################## // # //== Dice Event # // # //########################################################################## // # //== Automatically starts a dice event every 30 minutes of every hour # // # //== Prize- Change 13723 to any item ID you want the winner to recieved # // # // Code Modify by : WordsUp // Credit still for mAisakaTaiga //########################################################################## - script Dice#announcer -1,{ OnInit: disablenpc "prtevent"; hideonnpc "Dice#evnt1"; bindatcmd("channeljoin",strnpcinfo(0)+"::OnChannelJoin"); end; OnMinute10: announce "Dice: We are going to have a Dice event.",0; sleep2 10000; announce "Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0; sleep2 10000; announce "Dice: After 1 Minute the Portal will close.",0; sleep2 10000; announce "Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0; enablenpc "prtevent"; initnpctimer; end; OnTimer30000: announce "Dice: Last 30 seconds.",0; sleep2 5000; announce "Dice: If you want to join please enter the Warp Portal beside me here in Prontera.",0; end; OnTimer50000: announce "Dice: Last 10 seconds.",0; end; OnTimer55000: announce "Dice: 5.",0; end; OnTimer56000: announce "Dice: 4.",0; end; OnTimer57000: announce "Dice: 3.",0; end; OnTimer58000: announce "Dice: 2.",0; end; OnTimer59000: announce "Dice: 1.",0; end; OnTimer60000: announce "Dice: Time's up.",0; end; OnTimer61000: disablenpc "prtevent"; OnChannelJoin: donpcevent "Dice#evnt1::OnEnable"; stopnpctimer; end; OnTimer62000: announce "Dice: The next Dice event will begin after 30 minutes.",0; end; } //-------------------------------------------------- prontera,155,181,0 warp prtevent 2,2,quiz_01,204,90 //-------------------------------------------------- quiz_01,204,93,6 script Dice#evnt1 715,{ //-------------------------------------------------- mes "[Dice]"; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[Dice]"; mes "Are you sure thats your character name?"; close; } mes "[Dice]"; mes "Congrats. You've won."; close2; announce "Dice: We have a winner, "+.@name$+".",0; getitem 969,10; warp "prontera",155,182; hideonnpc "Dice#evnt1"; end; OnEnable: mapannounce "quiz_01","Dice: We are about to start the Dice event.",0; sleep2 10000; mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0; sleep2 10000; mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0; sleep2 10000; mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0; sleep2 10000; mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0; sleep2 10000; mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0; sleep2 10000; mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0; sleep2 10000; mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 10000; mapannounce "quiz_01","Dice: That's that.. Now let's play...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "Dice: . . . . .",0; set $@number, rand(1,4); sleep2 10000; announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0; sleep2 10000; announce "Dice: 5",0; sleep2 5000; announce "Dice: 4",0; sleep2 4000; announce "Dice: 3",0; sleep2 3000; announce "Dice: 2",0; sleep2 2000; announce "Dice: 1",0; sleep2 1000; announce "Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "Dice: Winning number "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end; } L_Lose1: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; goto L_Start; end; L_Lose2: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182;; goto L_Start; end; L_Lose3: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Lose4: areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Champ: mapannounce "quiz_01","Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end; L_None: announce "No One Enters the Dice Event. Closed",0; hideonnpc "Dice#evnt1"; end; } - script evnt#1 -1,{ OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",155,182; areawarp "quiz_01",185,87,188,82,"prontera",155,182; areawarp "quiz_01",197,87,200,82,"prontera",155,182; areawarp "quiz_01",209,87,212,82,"prontera",155,182; areawarp "quiz_01",221,87,224,82,"prontera",155,182; end; } // -- Mapflags quiz_01 mapflag nowarp quiz_01 mapflag nowarpto quiz_01 mapflag noteleport quiz_01 mapflag nosave quiz_01 mapflag nomemo quiz_01 mapflag nobranch quiz_01 mapflag noloot quiz_01 mapflag noskill quiz_01 mapflag nopenalty
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.