danielps Posted December 23, 2016 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 174 Reputation: 18 Joined: 10/09/14 Last Seen: April 30 Share Posted December 23, 2016 Hi, In reewnall file, i set pre-re and compile my src. But, i'd like to use renewall mobs and scripts, so i did this: #ifndef RENEWAL map_reloadnpc_sub("npc/re/scripts_main.conf"); #else map_reloadnpc_sub("npc/pre-re/scripts_main.conf"); #endif and this: #ifndef RENEWAL #define DBPATH "re/" #else #define DBPATH "pre-re/" #endif Aparently everything working.. buuttt... now i'm hiting 1 in some mobs, maybe renewall mobs don't now.. My skills hit normal all mobs, my fisical atacks hit 1 in some mobs, like lh4, abyss03, don't know if its cause they are renewall, or what.. Some help? How to use re mobs and maps in pre-re ? Don't wannna compile in re! I need ot compile in pre-re! Thanks!! Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted December 24, 2016 Group: Developer Topic Count: 35 Topics Per Day: 0.01 Content Count: 813 Reputation: 234 Joined: 01/30/13 Last Seen: Yesterday at 04:30 PM Share Posted December 24, 2016 You have to write your own mob entries for new mobs instead of using the re file. See my reply here: Quote Link to comment Share on other sites More sharing options...
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danielps
Hi,
In reewnall file, i set pre-re and compile my src. But, i'd like to use renewall mobs and scripts, so i did this:
#ifndef RENEWAL
map_reloadnpc_sub("npc/re/scripts_main.conf");
#else
map_reloadnpc_sub("npc/pre-re/scripts_main.conf");
#endif
and this:
#ifndef RENEWAL
#define DBPATH "re/"
#else
#define DBPATH "pre-re/"
#endif
Aparently everything working.. buuttt... now i'm hiting 1 in some mobs, maybe renewall mobs don't now..
My skills hit normal all mobs, my fisical atacks hit 1 in some mobs, like lh4, abyss03, don't know if its cause they are renewall, or what..
Some help? How to use re mobs and maps in pre-re ? Don't wannna compile in re! I need ot compile in pre-re!
Thanks!!
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