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Compile pre-re with re script/mob


danielps

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Hi,

In reewnall file, i set pre-re and compile my src. But, i'd like to use renewall mobs and scripts, so i did this:

#ifndef RENEWAL
    map_reloadnpc_sub("npc/re/scripts_main.conf");
#else
    map_reloadnpc_sub("npc/pre-re/scripts_main.conf");
#endif

 

and this:

#ifndef RENEWAL
    #define DBPATH "re/"
#else
    #define DBPATH "pre-re/"
#endif

Aparently everything working.. buuttt... now i'm hiting 1 in some mobs, maybe renewall mobs don't now..

My skills hit normal all mobs, my fisical atacks hit 1 in some mobs, like lh4, abyss03, don't know if its cause they are renewall, or what..

Some help? How to use re mobs and maps in pre-re ? Don't wannna compile in re! I need ot compile in pre-re!
Thanks!!

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You have to write your own mob entries for new mobs instead of using the re file.

See my reply here:

 

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