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Multiple Rebirth System EXP deduction.


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Posted (edited)

I like to mimic the rebirth system of the WaffleRO.

the feature i like to make is whenever a player gets additional rebirth count the experience he/she gained will reduce to x% base on its rebirth count.

for example if i am a player who's rebirth is 100 times my experience gain will be reduce let say by 10%...

where should i start?...

T.I.A

Edited by mathea08

1 answer to this question

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Posted

Store the rebirth count in a permanent character variable.

Then modify the src to reduce gained EXP accordingly.

Hint: Look at pc_gainexp function in src/map/pc.c

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