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How do I set up and drop rates and I do not see the aura ok all done

I will be able to level his 255

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8 minutes ago, KaAlfredPri said:

How do I set up and drop rates and I do not see the aura ok all done

I will be able to level his 255

rathena/conf/battle/drops.conf:

// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)

// Item drop rates (Note 2)

// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 100
item_rate_common_boss: 100
item_rate_common_mvp: 100
item_drop_common_min: 1
item_drop_common_max: 10000

// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 100
item_rate_heal_boss: 100
item_rate_heal_mvp: 100
item_drop_heal_min: 1
item_drop_heal_max: 10000

// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 100
item_rate_use_boss: 100
item_rate_use_mvp: 100
item_drop_use_min: 1
item_drop_use_max: 10000

// The rate at which equipment is dropped.
item_rate_equip: 100
item_rate_equip_boss: 100
item_rate_equip_mvp: 100
item_drop_equip_min: 1
item_drop_equip_max: 10000

// The rate at which cards are dropped
item_rate_card: 100
item_rate_card_boss: 100
item_rate_card_mvp: 100
item_drop_card_min: 1
item_drop_card_max: 10000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory
// Mode: 0 - official order, 1 - random order, 2 - all items
item_rate_mvp: 100
item_drop_mvp_min: 1
item_drop_mvp_max: 10000
item_drop_mvp_mode: 0

// The rate adjustment for card-granted item drops.
item_rate_adddrop: 100
item_drop_add_min: 1
item_drop_add_max: 10000

// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 100
item_drop_treasure_min: 1
item_drop_treasure_max: 10000

For aura:

rathena/conf/battle/client.conf:

// Maximum allowed 'level' value that can be sent in unit packets.
// Use together with the aura_lv setting to tell when exactly to show the aura.
// NOTE: You also need to adjust the client if you want this to work.
// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
// NOTE: If you don't know what this does, don't change it!!!
max_lv: 99

// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura.
// NOTE: aura_lv must not be less than max_lv.
// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
//          will be sent as being all level 98, and only characters with level
//          150 or more will be reported as having level 99 and show an aura.
aura_lv: 99

Make max_lv and aura_lv both to 256

Edited by Scylla
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not working aura..

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1 minute ago, KaAlfredPri said:

not working aura..

Try max_lv: 255 and aura_lv: 300

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1 minute ago, Scylla said:

Try max_lv: 255 and aura_lv: 300

nothing what the problem

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Just now, KaAlfredPri said:

nothing what the problem

Did you restarted your server after the changes?

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9 minutes ago, Scylla said:

Did you restarted your server after the changes?

yes i already retarted after changing..

 

// Maximum allowed 'level' value that can be sent in unit packets.
// Use together with the aura_lv setting to tell when exactly to show the aura.
// NOTE: You also need to adjust the client if you want this to work.
// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
// NOTE: If you don't know what this does, don't change it!!!
max_lv: 255

// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura.
// NOTE: aura_lv must not be less than max_lv.
// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
//          will be sent as being all level 98, and only characters with level
//          150 or more will be reported as having level 99 and show an aura.
aura_lv: 300

Edited by KaAlfredPri
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Leave max level at 99

Set aura level at 255

___

that means if max lvl is set at 99

and aura level 150,  all characters level higher than 150 gets aura.

so if you set aura level to 255, all characters with level 255 or higher gets aura.

xample: If max_lv is 99 and aura_lv is 150, characters with level 99~149
//          will be sent as being all level 98, and only characters with level
//          150 or more will be reported as having level 99 and show an aura.
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Ah, i thought he don't wanna see their aura at 255.

Follow @srhmike's guide.

 

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His english is a little broken but if I understand correctly, hes stating he cant see it. :P

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9 minutes ago, srhmike said:

Leave max level at 99

Set aura level at 255

___

that means if max lvl is set at 99

and aura level 150,  all characters level higher than 150 gets aura.

so if you set aura level to 255, all characters with level 255 or higher gets aura.


xample: If max_lv is 99 and aura_lv is 150, characters with level 99~149
//          will be sent as being all level 98, and only characters with level
//          150 or more will be reported as having level 99 and show an aura.

still does not have the aura

 

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Make sure you diffed your client to "Use Custom Aura Limits"

Edited by srhmike
Misspelled word
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49 minutes ago, srhmike said:

Make sure you diffed your client to "Use Custom Aura Limits"

yes I used the "aura custom sprites" still not working

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Not Aura Custom Sprites, "Use Custom Aura Limits"

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19 minutes ago, srhmike said:

Not Aura Custom Sprites, "Use Custom Aura Limits"

where I put this?

 

Untitled.png

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Click use editor, then click load.  After that Im trying to figure it out lol.

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10 minutes ago, srhmike said:

Click use editor, then click load.  After that Im trying to figure it out lol.

What I put it to the editor? 

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I'm not sure, lol.  I've tried load its file, edit it a bunch of times, just error my client.  Doesnt really have help file lol.

 

https://github.com/MStr3am/NEMO/issues/149

Edited by srhmike
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