i'd reset it on the game, and it works, but since i killed another MVP Boss, the point back to My Last Point not 0.
Here i need to know, Why its Unable to reset to 0 Point.
// MVP Rank by Rokimoki
// Contact me: [email protected]
// ------
// Version 1.0 final and public release
// ------
prontera,164,166,3 script MvP Ladder 10183,{
set .gmlevelmenu, 90; // Set the GM Level to use the Reset GM option
set .nombre$, "[MvP Ranker]";
mes .nombre$;
mes "I'm the MvP Ranker, what do you want to know?";
next;
switch (select("Top5:My Rank:GM Reset:Nothing")) {
case 1:
if (strcharinfo(0) == $nomb1$) {
mes .nombre$;
mes "Top5 MvP Killers.";
next;
callfunc "Top5";
next;
switch (select("Top 1 Menu:Exit")) {
case 1:
mes .nombre$;
mes "I know you are intelligent, select an option...";
next;
switch (select("Announce me:Announce rank:Nothing")) {
case 1:
mes .nombre$;
mes "For only 100,000 z I can broadcast that you are Top 1 mvp killer.";
next;
switch (select("Announce me:Exit")) {
case 1:
mes .nombre$;
mes "Here we go !";
next;
if (Zeny < 100000) {
mes .nombre$;
mes "You have not got enough zenys, it is 100,000 z";
close;
} else {
mes .nombre$;
mes "Here you are !";
announce "The MvP Killer is: " +$nomb1$ +" with: " +$top1 +" MvP victims.",bc_yellow;
set Zeny, Zeny - 100000;
close;
} // End if
case 2:
mes .nombre$;
mes "Ok, bye...";
close;
} // End switch
case 2:
mes .nombre$;
mes "For 40,000 zenys I can broadcast the whole MvP.";
next;
switch (select("Announce me:Exit")) {
case 1:
mes .nombre$;
mes "Here we go !";
next;
if (Zeny < 40000) {
mes .nombre$;
mes "You have not got enough zenys, it is 40,000 z";
close;
} else {
mes .nombre$;
mes "Here you are !";
announce "MvP Rank -> Top 1: " +$nomb1$ +"Top 2: " +$nomb2$ +"Top 3: " +$nomb3$ +"Top 4: " +$nomb4$ +"Top 5: " +$nomb5$ +" .",bc_yellow;
set Zeny, Zeny - 40000;
close;
} // End if
case 2:
mes .nombre$;
mes "Ok, bye...";
close;
} // End switch
case 3:
mes .nombre$;
mes "Ok so you are not smart than I thought, come back if you still are top 1.";
close;
} // End switch
case 2:
mes .nombre$;
mes "Ok, come back if you still are top 1.";
close;
} // End switch
} else {
mes .nombre$;
mes "Top5 MvP Killers.";
next;
callfunc "Top5";
close;
} // End if
case 2:
mes .nombre$;
mes "Select an option of your personal mvp rank...";
next;
switch (select("Total MvPs:Wich MvPs I killed:Reset rank:Nothing")) {
case 1:
mes .nombre$;
mes "Is counting mini-boss too...";
mes "You have killed: " +MVPTotal +" MvPs.";
close;
case 2:
mes .nombre$;
mes "I will show you the mvp list, I think is a little bit long...";
next;
mes "Amon Ra: " +LAmonRa +" kills.";
mes "Angeling: " +LAngeling +" kills.";
mes "Archangeling: " +LArchangeling +" kills.";
mes "Assassin Cross Eremes: " +LAssassinCrossEremes +" kills.";
mes "Eremes Especial: " +LB_EREMES +" kills.";
next;
mes "Atroce: " +LAtroce +" kills.";
mes "Bascojin: " +LBascojin +" kills.";
mes "Baphomet Evento: " +LEventBapho +" kills.";
mes "Baphomet: " +LBaphomet +" kills.";
mes "Beelzebub: " +LBeelzebub +" kills.";
next;
mes "Cat'O Nine Tail: " +LCatONine +" kills.";
mes "Dark Ilusion: " +LDarkIllusion +" kills.";
mes "Dark Lord: " +LDarkLord +" kills.";
mes "Detale: " +LDetale +" kills.";
mes "Deviling: " +LDeviling +" kills.";
next;
mes "Doppelganger: " +LDoppelganger +" kills.";
mes "Drácula: " +LDracula +" kills.";
mes "Dragon Fly: " +LDragonFly +" kills.";
mes "Drake: " +LDrake +" kills.";
mes "Eddga: " +LEdgga +" kills.";
next;
mes "Entweihen: " +LEntweihen +" kills.";
mes "Evil Snake Lord: " +LSnakeLord +" kills.";
mes "Fallen Bishop: " +LBishop +" kills.";
mes "Garm: " +LGarm +" kills.";
mes "Gemini-S58: " +LGemini +" kills.";
next;
mes "Ghostring: " +LGhostring +" kills.";
mes "Gloom Under Night: " +LGloom +" kills.";
mes "Eclipse: " +LEclipse +" kills.";
mes "Golden Bug: " +LGoldenBug +" kills.";
mes "Magaleta: " +LMagaleta +" kills.";
next;
mes "Hellion Revenant: " +LHellion +" kills.";
mes "High Priest Magaleta: " +LHPMagaleta +" kills.";
mes "High Wizard Katrinn: " +LHWKatrinn +" kills.";
mes "High Wizard Katryne: " +LHWKatryn +" kills.";
mes "Hydrolancer: " +LHydrolancer +" kills.";
next;
mes "Ifrit: " +LIfrit +" kills.";
mes "Incantation Samurai: " +LIncantationSamurai +" kills.";
mes "Kiel: " +LKiel +" kills.";
mes "Stormy Knight: " +LStormyKnight +" kills.";
mes "Ktullanux: " +LKtullanux +" kills.";
next;
mes "Lady Tanee: " +LLadyTanee +" kills.";
mes "Seyren Especial: " +LGSeyren +" kills.";
mes "Lord Knight Seyren: " +LKSeyren +" kills.";
mes "Lord Death: " +LLordDeath +" kills.";
mes "Mastering: " +LMastering +" kills.";
next;
mes "Maya: " +LMaya +" kills.";
mes "Maya Purple: " +LMayaPurple +" kills.";
mes "Mistress: " +LMistress +" kills.";
mes "Moonlight Flower: " +LMoonFlower +" kills.";
mes "Mutant Dragon: " +LMutantDragon +" kills.";
next;
mes "Nagh Seiger: " +LNagh +" kills.";
mes "Orc Hero: " +LOrcHero +" kills.";
mes "Orc Lord: " +LOrcLord +" kills.";
mes "Osiris: " +LOsiris +" kills.";
mes "Pharaoh: " +LPharaoh +" kills.";
next;
mes "Phreeoni: " +LPhreeoni +" kills.";
mes "Pori Pori: " +LPoriPori +" kills.";
mes "RSX: " +LRSX +" kills.";
mes "Sniper Shecil: " +LSniper1 +" kills.";
mes "Sniper Cecil: " +LSniper2 +" kills.";
next;
mes "Tao Gunka: " +LTaoGunka +" kills.";
mes "Thanatos: " +LThanatos +" kills.";
mes "Thanatos Despero: " +LThanatos2 +" kills.";
mes "Thanatos Dolor: " +LThanatos3 +" kills.";
mes "Thanatos Maero: " +LThanatos4 +" kills.";
next;
mes "Thanatos Odium: " +LThanatos5 +" kills.";
mes "Tirfing: " +LTirfing +" kills.";
mes "Toad: " +LToad +" kills.";
mes "Turtle General: " +LTurtleGeneral +" kills.";
mes "Vagabond Wolf: " +LVagabondWolf +" kills.";
next;
mes "Valkyrie: " +LValkyrie +" kills.";
mes "Valkyrie Rangdris: " +LValkyrieRan +" kills.";
mes "Vesper: " +LVesper +" kills.";
mes "Vocal: " +LVocal +" kills.";
mes "Whitesmith Harword: " +LWhites1 +" kills.";
next;
mes "Whitesmith Howard: " +LWhites2 +" kills.";
mes "Wounded Morroc: " +LSMorroc +" kills.";
mes "Egnigem Cenia: " +LEgnigem +" kills.";
mes "Zmey Gorynych: " +LZmey +" kills.";
mes "Hardrock Mammtoth: " +LHardrock +" kills.";
mes "Tendrillion: " +LTendrillion +" kills.";
next;
mes .nombre$;
mes "Well, I hope you like your personal rank !";
close;
case 3:
mes .nombre$;
mes "¿Wich rank do you want to reset?";
next;
switch (select("Total Rank:List Rank:Any Rank")) {
case 1:
mes .nombre$;
mes "Are you sure that you want to reset total mvp rank?";
next;
switch (select("Yes:No")) {
case 1:
mes .nombre$;
mes "Ok, It's reseted.";
set MVPTotal, 0;
close;
case 2:
mes .nombre$;
mes "Ok, come back when you're sure.";
close;
} // End switch
case 2:
mes .nombre$;
mes "Are you sure that you want to reset your list rank?";
next;
switch (select("Tes:No")) {
case 1:
set LAmonRa, 0;
set LAngeling, 0;
set LArchangeling, 0;
set LAssassinCrossEremes, 0;
set LB_EREMES, 0;
set LAtroce, 0;
set LBascojin, 0;
set LEventBapho, 0;
set LBaphomet, 0;
set LBeelzebub, 0;
set LCatONine, 0;
set LDarkIllusion, 0;
set LDarkLord, 0;
set LDetale, 0;
set LDeviling, 0;
set LDoppelganger, 0;
set LDracula, 0;
set LDragonFly, 0;
set LDrake, 0;
set LEddga, 0;
set LEntweihen, 0;
set LSnakeLord, 0;
set LBishop, 0;
set LGarm, 0;
set LGemini, 0;
set LGhostring, 0;
set LGloom, 0;
set LEclipse, 0;
set LGoldenBug, 0;
set LMagaleta, 0;
set LHellion, 0;
set LHPMagaleta, 0;
set LHWKatrinn, 0;
set LHWKatryn, 0;
set LHydrolancer, 0;
set LIfrit, 0;
set LIncantationSamurai, 0;
set LKiel, 0;
set LStormyKnight, 0;
set LKtullanux, 0;
set LLadyTanee, 0;
set LGSeyren, 0;
set LKSeyren, 0;
set LLordDeath, 0;
set LMastering, 0;
set LMaya, 0;
set LMayaPurple, 0;
set LMistress, 0;
set LMoonFlower, 0;
set LMutantDragon, 0;
set LNagh, 0;
set LOrcHero, 0;
set LOrcLord, 0;
set LOsiris, 0;
set LPharaoh, 0;
set LPhreeoni, 0;
set LPoriPori, 0;
set LRSX, 0;
set LSniper1, 0;
set LSniper2, 0;
set LTaoGunka, 0;
set LThanatos, 0;
set LThanatos2, 0;
set LThanatos3, 0;
set LThanatos4, 0;
set LThanatos5, 0;
set LTirfing, 0;
set LToad, 0;
set LTurtleGeneral, 0;
set LVagabondWolf, 0;
set LValkyrie, 0;
set LValkyrieRan, 0;
set LVesper, 0;
set LVocal, 0;
set LWhites1, 0;
set LWhites2, 0;
set LSMorroc, 0;
set LEgnigem, 0;
set LZmey, 0;
set LHardrock, 0;
set LTendrillion, 0;
mes .nombre$;
mes "Ok, List reseted.";
close;
case 2:
mes .nombre$;
mes "Ok, come back when you are sure.";
close;
}//End switch
case 3:
mes .nombre$;
mes "Ok, come back when you are sure.";
close;
} // End switch
case 4:
mes .nombre$;
mes "Ok, come back any time, I'll be here !";
close;
} // End switch
case 3:
if (getgmlevel() >= .gmlevelmenu) {
mes .nombre$;
mes "Ok so you want to reset the MVP Rank...";
next;
switch (select("Yes:No")) {
case 1:
mes .nombre$;
mes "Well That's ok...";
next;
set $nomb1$, "";
set $top1, 0;
set $nomb2$, "";
set $top2, 0;
set $nomb3$, "";
set $top3, 0;
set $nomb4$, "";
set $top4, 0;
set $nomb5$, "";
set $top5, 0;
set Actreset, 1;
mes .nombre$;
mes "Rank reseted... but the top 5 and other have to relog to reset own rank and rest !";
break;
case 2:
mes .nombre$;
mes "Ok! come back anytime";
break;
} // End switch
} else {
mes .nombre$;
mes "This is only for gm level " +.gmlevelmenu +" or more.";
} // End if
close;
case 4:
mes .nombre$;
mes "Ok, come back any time, I'll be here !";
close;
} // End switch
OnPCLoginEvent: // Refresh when Log in
OnPCLogoutEvent: // Refresh when Log out
OnPCLoadMapEvent: // Refresh when load any map
if (Actreset == 1) {
set MVPTotal, 0;
set Actreset, 0;
} // End if
end;
} // End script
function script Top5 {
mes "[- Top 5 MvP Killers -]";
mes "Top 1: " +$nomb1$ +" with " +$top1 +" kills.";
mes "Top 2: " +$nomb2$ +" with " +$top2 +" kills.";
mes "Top 3: " +$nomb3$ +" with " +$top3 +" kills.";
mes "Top 4: " +$nomb4$ +" with " +$top4 +" kills.";
mes "Top 5: " +$nomb5$ +" with " +$top5 +" kills.";
mes "Your personal rank is: " +MVPTotal +" kills.";
return;
} // End function
Question
eirwanda
This Script is by Rokimoki ^^
i'd reset it on the game, and it works, but since i killed another MVP Boss, the point back to My Last Point not 0.
Here i need to know, Why its Unable to reset to 0 Point.
// MVP Rank by Rokimoki // Contact me: [email protected] // ------ // Version 1.0 final and public release // ------ prontera,164,166,3 script MvP Ladder 10183,{ set .gmlevelmenu, 90; // Set the GM Level to use the Reset GM option set .nombre$, "[MvP Ranker]"; mes .nombre$; mes "I'm the MvP Ranker, what do you want to know?"; next; switch (select("Top5:My Rank:GM Reset:Nothing")) { case 1: if (strcharinfo(0) == $nomb1$) { mes .nombre$; mes "Top5 MvP Killers."; next; callfunc "Top5"; next; switch (select("Top 1 Menu:Exit")) { case 1: mes .nombre$; mes "I know you are intelligent, select an option..."; next; switch (select("Announce me:Announce rank:Nothing")) { case 1: mes .nombre$; mes "For only 100,000 z I can broadcast that you are Top 1 mvp killer."; next; switch (select("Announce me:Exit")) { case 1: mes .nombre$; mes "Here we go !"; next; if (Zeny < 100000) { mes .nombre$; mes "You have not got enough zenys, it is 100,000 z"; close; } else { mes .nombre$; mes "Here you are !"; announce "The MvP Killer is: " +$nomb1$ +" with: " +$top1 +" MvP victims.",bc_yellow; set Zeny, Zeny - 100000; close; } // End if case 2: mes .nombre$; mes "Ok, bye..."; close; } // End switch case 2: mes .nombre$; mes "For 40,000 zenys I can broadcast the whole MvP."; next; switch (select("Announce me:Exit")) { case 1: mes .nombre$; mes "Here we go !"; next; if (Zeny < 40000) { mes .nombre$; mes "You have not got enough zenys, it is 40,000 z"; close; } else { mes .nombre$; mes "Here you are !"; announce "MvP Rank -> Top 1: " +$nomb1$ +"Top 2: " +$nomb2$ +"Top 3: " +$nomb3$ +"Top 4: " +$nomb4$ +"Top 5: " +$nomb5$ +" .",bc_yellow; set Zeny, Zeny - 40000; close; } // End if case 2: mes .nombre$; mes "Ok, bye..."; close; } // End switch case 3: mes .nombre$; mes "Ok so you are not smart than I thought, come back if you still are top 1."; close; } // End switch case 2: mes .nombre$; mes "Ok, come back if you still are top 1."; close; } // End switch } else { mes .nombre$; mes "Top5 MvP Killers."; next; callfunc "Top5"; close; } // End if case 2: mes .nombre$; mes "Select an option of your personal mvp rank..."; next; switch (select("Total MvPs:Wich MvPs I killed:Reset rank:Nothing")) { case 1: mes .nombre$; mes "Is counting mini-boss too..."; mes "You have killed: " +MVPTotal +" MvPs."; close; case 2: mes .nombre$; mes "I will show you the mvp list, I think is a little bit long..."; next; mes "Amon Ra: " +LAmonRa +" kills."; mes "Angeling: " +LAngeling +" kills."; mes "Archangeling: " +LArchangeling +" kills."; mes "Assassin Cross Eremes: " +LAssassinCrossEremes +" kills."; mes "Eremes Especial: " +LB_EREMES +" kills."; next; mes "Atroce: " +LAtroce +" kills."; mes "Bascojin: " +LBascojin +" kills."; mes "Baphomet Evento: " +LEventBapho +" kills."; mes "Baphomet: " +LBaphomet +" kills."; mes "Beelzebub: " +LBeelzebub +" kills."; next; mes "Cat'O Nine Tail: " +LCatONine +" kills."; mes "Dark Ilusion: " +LDarkIllusion +" kills."; mes "Dark Lord: " +LDarkLord +" kills."; mes "Detale: " +LDetale +" kills."; mes "Deviling: " +LDeviling +" kills."; next; mes "Doppelganger: " +LDoppelganger +" kills."; mes "Drácula: " +LDracula +" kills."; mes "Dragon Fly: " +LDragonFly +" kills."; mes "Drake: " +LDrake +" kills."; mes "Eddga: " +LEdgga +" kills."; next; mes "Entweihen: " +LEntweihen +" kills."; mes "Evil Snake Lord: " +LSnakeLord +" kills."; mes "Fallen Bishop: " +LBishop +" kills."; mes "Garm: " +LGarm +" kills."; mes "Gemini-S58: " +LGemini +" kills."; next; mes "Ghostring: " +LGhostring +" kills."; mes "Gloom Under Night: " +LGloom +" kills."; mes "Eclipse: " +LEclipse +" kills."; mes "Golden Bug: " +LGoldenBug +" kills."; mes "Magaleta: " +LMagaleta +" kills."; next; mes "Hellion Revenant: " +LHellion +" kills."; mes "High Priest Magaleta: " +LHPMagaleta +" kills."; mes "High Wizard Katrinn: " +LHWKatrinn +" kills."; mes "High Wizard Katryne: " +LHWKatryn +" kills."; mes "Hydrolancer: " +LHydrolancer +" kills."; next; mes "Ifrit: " +LIfrit +" kills."; mes "Incantation Samurai: " +LIncantationSamurai +" kills."; mes "Kiel: " +LKiel +" kills."; mes "Stormy Knight: " +LStormyKnight +" kills."; mes "Ktullanux: " +LKtullanux +" kills."; next; mes "Lady Tanee: " +LLadyTanee +" kills."; mes "Seyren Especial: " +LGSeyren +" kills."; mes "Lord Knight Seyren: " +LKSeyren +" kills."; mes "Lord Death: " +LLordDeath +" kills."; mes "Mastering: " +LMastering +" kills."; next; mes "Maya: " +LMaya +" kills."; mes "Maya Purple: " +LMayaPurple +" kills."; mes "Mistress: " +LMistress +" kills."; mes "Moonlight Flower: " +LMoonFlower +" kills."; mes "Mutant Dragon: " +LMutantDragon +" kills."; next; mes "Nagh Seiger: " +LNagh +" kills."; mes "Orc Hero: " +LOrcHero +" kills."; mes "Orc Lord: " +LOrcLord +" kills."; mes "Osiris: " +LOsiris +" kills."; mes "Pharaoh: " +LPharaoh +" kills."; next; mes "Phreeoni: " +LPhreeoni +" kills."; mes "Pori Pori: " +LPoriPori +" kills."; mes "RSX: " +LRSX +" kills."; mes "Sniper Shecil: " +LSniper1 +" kills."; mes "Sniper Cecil: " +LSniper2 +" kills."; next; mes "Tao Gunka: " +LTaoGunka +" kills."; mes "Thanatos: " +LThanatos +" kills."; mes "Thanatos Despero: " +LThanatos2 +" kills."; mes "Thanatos Dolor: " +LThanatos3 +" kills."; mes "Thanatos Maero: " +LThanatos4 +" kills."; next; mes "Thanatos Odium: " +LThanatos5 +" kills."; mes "Tirfing: " +LTirfing +" kills."; mes "Toad: " +LToad +" kills."; mes "Turtle General: " +LTurtleGeneral +" kills."; mes "Vagabond Wolf: " +LVagabondWolf +" kills."; next; mes "Valkyrie: " +LValkyrie +" kills."; mes "Valkyrie Rangdris: " +LValkyrieRan +" kills."; mes "Vesper: " +LVesper +" kills."; mes "Vocal: " +LVocal +" kills."; mes "Whitesmith Harword: " +LWhites1 +" kills."; next; mes "Whitesmith Howard: " +LWhites2 +" kills."; mes "Wounded Morroc: " +LSMorroc +" kills."; mes "Egnigem Cenia: " +LEgnigem +" kills."; mes "Zmey Gorynych: " +LZmey +" kills."; mes "Hardrock Mammtoth: " +LHardrock +" kills."; mes "Tendrillion: " +LTendrillion +" kills."; next; mes .nombre$; mes "Well, I hope you like your personal rank !"; close; case 3: mes .nombre$; mes "¿Wich rank do you want to reset?"; next; switch (select("Total Rank:List Rank:Any Rank")) { case 1: mes .nombre$; mes "Are you sure that you want to reset total mvp rank?"; next; switch (select("Yes:No")) { case 1: mes .nombre$; mes "Ok, It's reseted."; set MVPTotal, 0; close; case 2: mes .nombre$; mes "Ok, come back when you're sure."; close; } // End switch case 2: mes .nombre$; mes "Are you sure that you want to reset your list rank?"; next; switch (select("Tes:No")) { case 1: set LAmonRa, 0; set LAngeling, 0; set LArchangeling, 0; set LAssassinCrossEremes, 0; set LB_EREMES, 0; set LAtroce, 0; set LBascojin, 0; set LEventBapho, 0; set LBaphomet, 0; set LBeelzebub, 0; set LCatONine, 0; set LDarkIllusion, 0; set LDarkLord, 0; set LDetale, 0; set LDeviling, 0; set LDoppelganger, 0; set LDracula, 0; set LDragonFly, 0; set LDrake, 0; set LEddga, 0; set LEntweihen, 0; set LSnakeLord, 0; set LBishop, 0; set LGarm, 0; set LGemini, 0; set LGhostring, 0; set LGloom, 0; set LEclipse, 0; set LGoldenBug, 0; set LMagaleta, 0; set LHellion, 0; set LHPMagaleta, 0; set LHWKatrinn, 0; set LHWKatryn, 0; set LHydrolancer, 0; set LIfrit, 0; set LIncantationSamurai, 0; set LKiel, 0; set LStormyKnight, 0; set LKtullanux, 0; set LLadyTanee, 0; set LGSeyren, 0; set LKSeyren, 0; set LLordDeath, 0; set LMastering, 0; set LMaya, 0; set LMayaPurple, 0; set LMistress, 0; set LMoonFlower, 0; set LMutantDragon, 0; set LNagh, 0; set LOrcHero, 0; set LOrcLord, 0; set LOsiris, 0; set LPharaoh, 0; set LPhreeoni, 0; set LPoriPori, 0; set LRSX, 0; set LSniper1, 0; set LSniper2, 0; set LTaoGunka, 0; set LThanatos, 0; set LThanatos2, 0; set LThanatos3, 0; set LThanatos4, 0; set LThanatos5, 0; set LTirfing, 0; set LToad, 0; set LTurtleGeneral, 0; set LVagabondWolf, 0; set LValkyrie, 0; set LValkyrieRan, 0; set LVesper, 0; set LVocal, 0; set LWhites1, 0; set LWhites2, 0; set LSMorroc, 0; set LEgnigem, 0; set LZmey, 0; set LHardrock, 0; set LTendrillion, 0; mes .nombre$; mes "Ok, List reseted."; close; case 2: mes .nombre$; mes "Ok, come back when you are sure."; close; }//End switch case 3: mes .nombre$; mes "Ok, come back when you are sure."; close; } // End switch case 4: mes .nombre$; mes "Ok, come back any time, I'll be here !"; close; } // End switch case 3: if (getgmlevel() >= .gmlevelmenu) { mes .nombre$; mes "Ok so you want to reset the MVP Rank..."; next; switch (select("Yes:No")) { case 1: mes .nombre$; mes "Well That's ok..."; next; set $nomb1$, ""; set $top1, 0; set $nomb2$, ""; set $top2, 0; set $nomb3$, ""; set $top3, 0; set $nomb4$, ""; set $top4, 0; set $nomb5$, ""; set $top5, 0; set Actreset, 1; mes .nombre$; mes "Rank reseted... but the top 5 and other have to relog to reset own rank and rest !"; break; case 2: mes .nombre$; mes "Ok! come back anytime"; break; } // End switch } else { mes .nombre$; mes "This is only for gm level " +.gmlevelmenu +" or more."; } // End if close; case 4: mes .nombre$; mes "Ok, come back any time, I'll be here !"; close; } // End switch OnPCLoginEvent: // Refresh when Log in OnPCLogoutEvent: // Refresh when Log out OnPCLoadMapEvent: // Refresh when load any map if (Actreset == 1) { set MVPTotal, 0; set Actreset, 0; } // End if end; } // End script function script Top5 { mes "[- Top 5 MvP Killers -]"; mes "Top 1: " +$nomb1$ +" with " +$top1 +" kills."; mes "Top 2: " +$nomb2$ +" with " +$top2 +" kills."; mes "Top 3: " +$nomb3$ +" with " +$top3 +" kills."; mes "Top 4: " +$nomb4$ +" with " +$top4 +" kills."; mes "Top 5: " +$nomb5$ +" with " +$top5 +" kills."; mes "Your personal rank is: " +MVPTotal +" kills."; return; } // End function
Placed code into codebox.
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