bspace88 Posted November 27, 2016 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 06/05/15 Last Seen: September 22, 2024 Share Posted November 27, 2016 (edited) how to add custom weapon? please send me some guide like video or something thanks.. i manage to add custom weapon but its not showing.. iteminfo.lua [13423] = { unidentifiedDisplayName = "13423", unidentifiedResourceName = "13423", unidentifiedDescriptionName = { }, identifiedDisplayName = "13423", identifiedResourceName = "13423", identifiedDescriptionName = { "trial sword", "^FF0000Unrefineable^000000", "Class:^6666CC One-Handed Sword^000000", "Attack:^CC0000 147^000000", "Weight:^009900 0^000000", "Weapon Level:^009900 2^000000", "Level Requirement:^009900 26^000000", "Jobs:^6666CC Swordman classes^000000" }, slotCount = 4, ClassNum = 100 item_db.txt 13423,13423,13423,5,0,,0,185,,1,4,0xFFFFFFFF,7,2,2,3,1,0,100,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{} luafiles514/datainfo/weapontable.lub WEAPONTYPE_Spoon = 98, WEAPONTYPE_FOXTAIL_BROWN = 99, WEAPONTYPE_13423 = 100 Edited December 6, 2016 by Emistry Please use CODEBOX. Quote Link to comment Share on other sites More sharing options...
0 bspace88 Posted November 27, 2016 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 06/05/15 Last Seen: September 22, 2024 Author Share Posted November 27, 2016 (edited) how to add custom weapon? please send me some guide like video or something thanks.. i manage to add custom weapon but its not showing.. iteminfo.lua [13423] = { unidentifiedDisplayName = "13423", unidentifiedResourceName = "13423", unidentifiedDescriptionName = { }, identifiedDisplayName = "13423", identifiedResourceName = "13423", identifiedDescriptionName = { "trial sword", "^FF0000Unrefineable^000000", "Class:^6666CC One-Handed Sword^000000", "Attack:^CC0000 147^000000", "Weight:^009900 0^000000", "Weapon Level:^009900 2^000000", "Level Requirement:^009900 26^000000", "Jobs:^6666CC Swordman classes^000000" }, slotCount = 4, ClassNum = 100 item_db.txt 13423,13423,13423,5,0,,0,185,,1,4,0xFFFFFFFF,7,2,2,3,1,0,100,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{} luafiles514/datainfo/weapontable.lub Weapon_IDs = { WEAPONTYPE_Spoon = 98, WEAPONTYPE_FOXTAIL_BROWN = 99, WEAPONTYPE_13423 = 100 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_Staff_Of_Soul] = "_1472", [Weapon_IDs.WEAPONTYPE_Wizardy_Staff] = "_1473", [Weapon_IDs.WEAPONTYPE_13423] = "_13423" } Expansion_Weapon_IDs = { [Weapon_IDs.WEAPONTYPE_FOXTAIL_BROWN] = Weapon_IDs.WEAPONTYPE_ROD, [Weapon_IDs.WEAPONTYPE_FOXTAIL_GREEN] = Weapon_IDs.WEAPONTYPE_ROD, [Weapon_IDs.WEAPONTYPE_13423] = Weapon_IDs.WEAPONTYPE_SWORD } data/sprite/Àΰ£Á·/°Ë»ç °Ë»ç_³²_13423.act & °Ë»ç_³²_13423.spr °Ë»ç_¿©_13423.act & °Ë»ç_¿©_13423.spr data/sprite/¾ÆÀÌÅÛ 13423.spr 13423.act data/sprite/¾Ç¼¼»ç¸®/³² °Ë»ç_³²_13423.act & °Ë»ç_³²_13423.spr data/sprite/¾Ç¼¼»ç¸®/¿© °Ë»ç_¿©_13423.act °Ë»ç_¿©_13423.spr data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item 13423.bmp data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection 13423.bmp i equip i got no error but sprite is not showing and my character is not showing any weapon when attacking. it Edited November 28, 2016 by Emistry Please use CODEBOX. Quote Link to comment Share on other sites More sharing options...
0 Neffletics Posted November 27, 2016 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 149 Reputation: 24 Joined: 02/11/16 Last Seen: May 16, 2023 Share Posted November 27, 2016 Make sure you've placed the sprite to the proper job. Each job has its own weapon sprite folder. 1 Quote Link to comment Share on other sites More sharing options...
0 bspace88 Posted November 28, 2016 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 06/05/15 Last Seen: September 22, 2024 Author Share Posted November 28, 2016 yes i did. the example on top is my script. T_T Quote Link to comment Share on other sites More sharing options...
0 mhielo12 Posted December 8, 2017 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 114 Reputation: 4 Joined: 08/28/14 Last Seen: 10 hours ago Share Posted December 8, 2017 trouble with adding custom weapon.. my client date is... 2013-12-23cRagexe already done this.. [40617] = { unidentifiedDisplayName = "One-Handed Spear", unidentifiedResourceName = "쟈벨린", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Lod_Spear", identifiedResourceName = "lod_spear", identifiedDescriptionName = { "Vit +25", "Class :^777777 Dagger^000000", "Attack :^777777 200^000000", "Weight :^777777 60^000000", "Weapon Level :^777777 4^000000", "Applicable Job :^777777 Swordsman Class^000000", }, slotCount = 4, ClassNum = 103 }, WEAPONTYPE_Lod_Spear = 103 [Weapon_IDs.WEAPONTYPE_Lod_Spear] = "_40617" [Weapon_IDs.WEAPONTYPE_Lod_Spear] = Weapon_IDs.WEAPONTYPE_SPEAR Àΰ£Á· ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.spr ¾ÆÀÌÅÛ lod_spear.act lod_spear.spr ¾Ç¼¼»ç¸® ¿©_lod_spear.act ¿©_lod_spear.spr ³²_lod_spear.act ³²_lod_spear.spr HELP PLEASE!!! Quote Link to comment Share on other sites More sharing options...
Question
bspace88
how to add custom weapon?
please send me some guide like video or something thanks..
i manage to add custom weapon but its not showing..
iteminfo.lua
[13423] = { unidentifiedDisplayName = "13423", unidentifiedResourceName = "13423", unidentifiedDescriptionName = { }, identifiedDisplayName = "13423", identifiedResourceName = "13423", identifiedDescriptionName = { "trial sword", "^FF0000Unrefineable^000000", "Class:^6666CC One-Handed Sword^000000", "Attack:^CC0000 147^000000", "Weight:^009900 0^000000", "Weapon Level:^009900 2^000000", "Level Requirement:^009900 26^000000", "Jobs:^6666CC Swordman classes^000000" }, slotCount = 4, ClassNum = 100
item_db.txt
13423,13423,13423,5,0,,0,185,,1,4,0xFFFFFFFF,7,2,2,3,1,0,100,{ bonus bUnbreakableWeapon,0; bonus2 bAddSize,Size_All,40; },{},{}
luafiles514/datainfo/weapontable.lub
WEAPONTYPE_Spoon = 98, WEAPONTYPE_FOXTAIL_BROWN = 99, WEAPONTYPE_13423 = 100
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